Nํธ๊ฐ ๋์ฐฉํ์ด์! (์ฝ๋ ๋ฐ 15๋ถ) ํ์
๋ฌธ์: capturephrase@gmail.com |
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์๋ฅธ๋ค์ฏ ๋ฒ์งธ ํธ๋ก ์ฐพ์์จ ์บก์ฒํ๋ ์ด์ฆ |
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07.28์ ์บก์ฒํ๋ ์ด์ฆ
1๏ธโฃ [์ํฐํด] ๊ทธ๋ฅ ๋์์ธํ์ธ์ |
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1๏ธโฃ ์ค๋์ ์ํฐํด
๊ทธ๋ฅ ๋์์ธํ์ธ์
Ryan Reid - Content designers: It's time to design
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๐ป ์๋ํฐ ์ ์ :
์ค๋์ Config์ UX ๋ผ์ดํ
๋ง์ง๋ง ์ธ์
์ ์ค๋นํ์ด์. ๋์์ธ๊ณผ ์ฝํ
์ธ ๋ฅผ ํจ๊ป ์ฌ์ฉํ์ฌ ์์ด๋์ด๋ฅผ ์๊ฐํํ๋ ๊ฒ์ด ์ค์ํ๋ค๋ ๋ด์ฉ์ ๋ด๊ณ ์์ด์. ๋๋ฌธ์ UX ๋์์ธ์ ๋ํ ๋ฒ ์ด์ค ์์ด UX ๋ผ์ดํ
์
๋ฌด๋ฅผ ์์ํ ๋ถ๋ค๊ป ์ถ์ฒ๋๋ ค์.
๊ทธ๋ผ ์ค๋๋ ์ฌ๋ฐ๊ฒ ๋ด์ฃผ์ธ์.
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๐ 24:54 ๊น์ง ๋ฒ์ญํ์ต๋๋ค. |
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Intro
hello hello everyone and welcome to config. I have been dreaming and thinking and planning for this day for so long I am so excited it's finally here. My name is Chris Beatty. I lead figma's ux writing team.
์๋
ํ์ธ์! config์ ์ค์ ์ฌ๋ฌ๋ถ ๋ชจ๋ ํ์ํฉ๋๋ค. ์ด ๋ ์ ๊ฟ๊พธ๊ณ ์๊ฐํ๋ฉฐ ๊ณํํด์์ด์. ๋๋์ด ๊ธฐ๋ค๋ฆฐ ๋ ์ด ์๋ค์. ์ ๋ ํฌ๋ฆฌ์ค ๋นํฐ์
๋๋ค. Figma์ UX ๋ผ์ดํ
ํ์ ์ด๋๊ณ ์์ด์.
Thank you, thank you so whether you came from across the bay like me or from around the world like so many of you did thank you so much for being here we are so glad to have you.
๊ฐ์ฌํฉ๋๋ค. ์ํ๋์์ค์ฝ ๋ฒ ์ด ์ง์ญ์์ ์ค์ ๋ถ๋ค์ด๋ , ์ธ๊ณ ๊ฐ์ง์์ ์จ ๋ถ๋ค์ด๋ , ๋ง์ ๋ถ๋ค์ด ์ฐธ์ํด์ฃผ์
์ ์ง์ฌ์ผ๋ก ๊ฐ์ฌํฉ๋๋ค. ์ฌ๋ฌ๋ถ๋ค์ด ํจ๊ปํด์ฃผ์
์ ์ ๋ง ๊ธฐ์๊ณ ๊ฐ์ฌํฉ๋๋ค.
So I'm a writer. math is not my strongest suit. But I was backstage just now and I was counting the number of people in the room. And by my account there are seven million of us here together in this space right now.
Making this the best attended breakout session in human history give yourself a round of applause people.
์ ๋ ๊ธ์์ด์
๋๋ค. ์ํ์ ์ ๊ฐ ๊ฐ์ฅ ์์ ์๋ ๋ถ์ผ์ฃ . ์๊น, ๋ฌด๋ ๋ค์์ ๋ฐฉ ์์ ์๋ ์ฌ๋๋ค์ ์๋ฅผ ์ธ์ด๋ณด์์ด์. ์ ๊ณ์ฐ์ ๋ฐ๋ฅด๋ฉด, ์ฌ๊ธฐ์๋ ์ง๊ธ 700๋ง ๋ช
์ด ๋ชจ์ฌ์์ด์.
์ด๋ก ์ธํด ์ด ์ธ์
์ ์ธ๋ฅ ์ญ์ฌ์ ๊ฐ์ฅ ๋ง์ด ์ฐธ์ํ ์ธ์
์ผ๋ก, ์ฌ๋ฌ๋ถ๋ค๊ป ๋ฐ์๋ฅผ ๋ณด๋ด ๋๋ฆฝ๋๋ค. ๋๋จํ์๋ค์!
You did that, you did that. So as all seven million of us make our way around config today, we would love to have you share your photos, your thoughts, your reflections, your musings on whatever social channel you choose. When you do so we would also really appreciate it if you would use the hashtag config 2023 so we can all find each other more easily.
์ฌ๋ฌ๋ถ ๋๋ถ์ด์์! ๊ทธ๋์ ์ค๋ Config์ ์ฐธ์ํ 700๋ง ๋ช
๋ชจ๋๊ฐ Config๋ฅผ ๋์๋ค๋ ๋, ์ฌ๋ฌ๋ถ์ ์ฌ์ง, ์๊ฐ, ํ๊ณ ๋ฅผ ์ด๋ค ์์
์ฑ๋์์๋ ๊ณต์ ํด์ฃผ์๋ฉด ์ข๊ฒ ์ต๋๋ค. ๊ทธ๋ ๊ฒ ํ์ค ๋, #config2023 ํด์ํ๊ทธ๋ฅผ ์ฌ์ฉํด์ฃผ์๋ฉด ์ฐ๋ฆฌ๋ผ๋ฆฌ ๋ ์ฝ๊ฒ ์ฐพ์๋ณผ ์ ์์ ๊ฑฐ์์.
if you are here with us in beautiful Moscone Center also know that if you ever need anything look for the volunteers wearing the blue config t-shirts very stylish there's an example right over here yes.
๋ง์ฝ ์๋ฆ๋ค์ด Moscone Center์ ํจ๊ปํ๊ณ ๊ณ์ ๋ค๋ฉด, ํ์ํ์ ๊ฒ ์์ผ๋ฉด ์๋ฆ๋ค์ด ํ๋์ Config ํฐ์
์ธ ๋ฅผ ์
์ ์์๋ด์ฌ์๋ค์ ์ฐพ์์ฃผ์๋ฉด ๋์์ ๋ฐ์ ์ ์์ ๊ฑฐ์์. ๋งค์ฐ ๋ฉ์ง๊ฒ ์ฐฉ์ฉํ๊ณ ์์ต๋๋ค. ์ฌ๊ธฐ ๋ฐ๋ก ์์๊ฐ ์๋ค์, ๋ค ๋ง์์.
and if you are joining us on virtuals uh there are lots of folks from figma in the chat please say howdy let us know what you need and we'll get it for you. so this breakout session, this history defining breakout session. the fact that you chose to come here when there were so many other amazing sessions you could attend tells me a couple things about you.
๋ง์ฝ ์จ๋ผ์ธ์ผ๋ก ์ฐธ๊ฐํ๊ณ ๊ณ์๋ค๋ฉด, Figmaํ์ ๋ง์ ์ฌ๋๋ค์ด ์ฑํ
์ ์์ต๋๋ค. ์ธ์ฌ๋ฅผ ๋จ๊ฒจ์ฃผ์๊ณ , ํ์ํ ์ฌํญ์ด ์์ผ๋ฉด ๋ง์ํด์ฃผ์ธ์. ๋์๋๋ฆฌ๊ฒ ์ต๋๋ค. ๋ค๋ฅธ ๋ง์ ๋ฉ์ง ์ธ์
์ ์ฐธ์ํ ์ ์๋๋ฐ๋, ์ฌ๊ธฐ์ ์ฐธ์ํ์ ๊ฒ์ ์ ๊ฒ ์์ฌํ๋ ๋ฐ๊ฐ ๋ง์ต๋๋ค.
so one it tells me that you are the wisest, most discerning and frankly most likable of all config attendees. it's true. I know it. you know it.
ํ๋, ์ฌ๋ฌ๋ถ์ ๊ฐ์ฅ ์งํ๋กญ๊ณ , ๋ถ๋ณ๋ ฅ์ด ๋ฐ์ด๋๋ฉฐ ์์งํ ๋งํด์ ๊ฐ์ฅ ๋งค๋ ฅ์ ์ธ Config ์ฐธ๊ฐ์๋ผ๋ ๊ฑฐ์์. ๋ง์์, ์ ๋ ์๊ณ ์๊ณ , ์ฌ๋ฌ๋ถ๋ ์๊ณ ์์ฃ .
and two it tells me that you are interested in the role that thoughtful writing and language play in human-centered design.
๊ทธ๋ฆฌ๊ณ ๋, ์ฌ๋ฌ๋ถ์ ์ฌ๋ ค ๊น์ ๊ธ์ฐ๊ธฐ์ ์ธ์ด๊ฐ ์ธ๊ฐ ์ค์ฌ์ ๋์์ธ์์ ์ด๋ค ์ญํ ์ ํ๋์ง์ ๊ด์ฌ์ด ์๋ค๋ ๊ฒ์ ๋งํด์ค๋๋ค.
so, show of hands how many of you work as a ux writer a Content strategist a Content designer. oh my gosh keep those hands up oh looking great everybody who works with language is kind of part of their job keep those hands up.
๊ทธ๋ฌ๋ UX ๋ผ์ดํฐ, ์ฝํ
์ธ ์ ๋ต๊ฐ, ์ฝํ
์ธ ๋์์ด๋๋ก ์ผํ๊ณ ๊ณ์ ๋ถ์ ์์ ๋ค์ด์ฃผ์ธ์. ์์ฐ, ์์ ๊ณ์ ๋ค์ด์ฃผ์ธ์, ๋ชจ๋. ์ธ์ด์ ๊ด๋ จ๋ ์
๋ฌด๋ฅผ ํ๋ ๋ถ๋ค์ ์์ ๋ค์ด๋์ธ์. ๋ฉ์ง๋ค์!
oh yes okay. I could sense it. I could tell the word nerd force was strong in this room.
so we're all in luck today because we have a double feature with two ux writers on my team here at figma.
์ค, ๋ค, ์๊ฒ ์ด์. ์ ๋ ๋๋ ์ ์์์ด์. ์ง๊ธ ์ด ๊ณต๊ฐ์ ๋จ์ด๊ด๋ค์ ํฌ์ค๊ฐ ๊ฐํ๊ฒ ๋๊ปด์ง๋๊ตฐ์
์ค๋์ ์ฌ๋ฌ๋ถ ์ค๋ ์ด์ด ์ข๋ค์. ์๋ํ๋ฉด Figma์ UX ๋ผ์ดํฐ ๋ ๋ช
์ด ํจ๊ป ์ด ์ธ์
๋ฌด๋์ ์๊ธฐ ๋๋ฌธ์ด์์.
so first up we have Ryan Reid. so yes, so Ryan has overseen language words structure taxonomy strategy for some of the most beloved of figma's features.
๋จผ์ , ๋ผ์ด์ธ ๋ฆฌ๋๊ฐ ์์ด์. ๋ง์์, ๋ผ์ด์ธ์ Figma์ ๊ฐ์ฅ ์ฌ๋๋ฐ๋ ๊ธฐ๋ฅ๋ค์ ์ํด ์ธ์ด, ๋จ์ด, ๊ตฌ์กฐ, ๋ถ๋ฅ ์ ๋ต์ ๊ฐ๋
ํด์์ด์.
Ryan was also the very first ux writer I hired when I was growing the team. Ryan is here to share a story from a moment when great writing alone just wasn't getting them quite where they wanted to go. and they're going to give us some tips on things they learned from that moment that can help all of us pitch our own ideas more powerfully.
๋ผ์ด์ธ์ ํผ๊ทธ๋ง ํ์ ์ฑ์ฅ์ํฌ ๋ ์ ๊ฐ ๊ณ ์ฉํ ์ฒซ UX ๋ผ์ดํฐ์ด๊ธฐ๋ ํด์. ๋ผ์ด์ธ์ ํ๋ฅญํ ๊ธ์ฐ๊ธฐ๋ง์ผ๋ก๋ ์ํ๋ ๋ชฉํ์ ๋๋ฌํ๊ธฐ ์ด๋ ค์ ๋ ์๊ฐ์ ๋ํ ์ด์ผ๊ธฐ๋ฅผ ํ ๊ฒ๋๋ค. ๊ทธ๋ฆฌ๊ณ ๊ทธ๋ ๋ฐฐ์ด ๊ฒ๋ค๋ก ์ฐ๋ฆฌ ๋ชจ๋๊ฐ ์ฐ๋ฆฌ ์์ ์ ์์ด๋์ด๋ฅผ ๋ ํจ๊ณผ์ ์ผ๋ก ์ ์ํ ์ ์๋๋ก ๋์์ค ํ์ ์๋ ค์ค ๊ฒ์
๋๋ค.
so please join me in welcoming to the stage Ryan Reid.
๋ฌด๋์ ์ฌ๋ผ์ฌ ๋ผ์ด์ธ ๋ฆฌ๋๋ฅผ ์ด๋ ฌํ ๋ง์์ฃผ์ธ์!
Ryan Reid Part
Hello~ my name is Ryan.
I'm in the ux writing team here at figma. and when I first started at figma about two years ago, I was super excited about the opportunity and I was so intimidated. I was joining this design team who are some of the best they are so passionate about design that they design design tools for designers.
์๋
ํ์ธ์~ ์ ๋ ๋ผ์ด์ธ์ด๋ผ๊ณ ํฉ๋๋ค.
Figma์ UX ๋ผ์ดํ
ํ์ ์ํด ์์ด์. Figma์ ์ฒ์ ํฉ๋ฅํ ์ง ์ฝ 2๋
์ ๋ ๋์๋๋ฐ์. ๋น์ ์ฃผ์ด์ง ๊ธฐํ๊ฐ ๋๋ฌด ๊ธฐ๋๋์ง๋ง ๋์์ ๊ฒ๋ ๋ฌ์ด์.
But I didn't go to design school, I didn't even study something creative. I studied finance and my career started in tech support.
์ ๋ ๋์์ธ ํ๊ต์ ๋ค๋์ง ์์๊ณ , ์ฐฝ์์ ์ธ ๋ถ์ผ๋ฅผ ๊ณต๋ถํ์ง๋ ์์์ด์. ์ฌ๋ฌด๋ฅผ ๊ณต๋ถํ๊ณ , ๊ธฐ์ ์ง์ ๋ถ์ผ์์ ์ปค๋ฆฌ์ด๋ฅผ ์์ํ๋ต๋๋ค.
Um so I, you know, I could use figma but not particularly well there was just so much about the craft that I didn't know yet.
์, ์ ๋ Figma๋ฅผ ์ฌ์ฉํ ์ ์์ง๋ง ๋ฑํ ์ ์ฌ์ฉํ์ง๋ ๋ชปํ์ต๋๋ค. ์์ง๊น์ง ์ด ๋ถ์ผ์ ๋ํด ์ ๊ฐ ์ ์์ง ๋ชปํ๋ ๋ถ๋ถ์ด ๋๋ฌด ๋ง์์ด์.
Meanwhile, content designers saw that I had started at Figma, and they started asking, "Do you think I'll need to know how to use Figma well? I know how to use it, or do I need to know how to do more design work?โ
ํํธ, ๋ด๊ฐ Figma์์ ์ผํ๊ธฐ ์์ํ๋ค๋ ๊ฑธ ์๊ฒ ๋ ์ฝํ
์ธ ๋์์ด๋๋ค์, "Figma๋ฅผ ์ ์ฌ์ฉํด์ผ ํ ๊น์? ์ด๋ฏธ ์ฌ์ฉ๋ฒ์ ์๊ณ ์์ผ๋ ๋์์ธ ์์
์ ๋ ๋ฐฐ์์ผ ํ ๊น์?" ๋ผ๊ณ ๋ฌผ์ด๋ณด๊ธฐ ์์ํ์ต๋๋ค.
and I didn't even know if I was going to be successful in my own role let alone how to answer that question kind of for everyone else. Well, today I'm here to say that I still don't know.
ํ์ง๋ง, ์ ๋ UX ๋ผ์ดํฐ๋ก์ ์ฑ๊ณตํ ์ง์กฐ์ฐจ ๋ชจ๋ฅด๋ ์ํ์ฌ์, ๋ค๋ฅธ ์ฌ๋๋ค์ ๋ํด ๊ทธ๋ฐ ์ง๋ฌธ์ ์ด๋ป๊ฒ ๋๋ตํด์ผ ํ ์ง๋ ์ ๋ชฐ๋์ด์. ์ค๋ ๋งํ๊ณ ์ถ์ ๊ฑด, ์ฌ์ ํ ์ ๋ชจ๋ฅด๊ฒ ๋ค๋ ๊ฑฐ์์.
If you read the description for this talk, it was going to be much more opinionated. But as I started writing it, I realized I don't really know better than any of us what content design will look like in a couple of years.
what I do know is my own personal experience which is one that I've had more impact as a Content designer by baking a little bit of design into my process.
์ด ๋ฐํ์ ๋ํ ์ค๋ช
์ ์ฝ์ด๋ณด๋ฉด, ๋ ๋จ์ ์ ์ธ ํค์ผ๋ก ์ด์ผ๊ธฐํ๋ ค๊ณ ํ๋ค๋ ๊ฑธ ์ ์ ์์ ๊ฑฐ์์. ํ์ง๋ง ๊ธ์ ์ฐ๋ฉด์ ๊นจ๋ฌ์์ต๋๋ค. ๊ทธ ๋๊ตฌ๋ ๋ช ๋
ํ ์ฝํ
์ธ ๋์์ธ์ด ์ด๋ค ๋ชจ์ต์ผ๋ก ๋ณํ ์ง ๋ชจ๋ฅธ๋ค๋ ๊ฑธ์.
์ ๊ฐ ์๋ ๊ฒ์ ๋ด ๊ฐ์ธ์ ์ธ ๊ฒฝํ ๋ฟ์ด์์. ๊ทธ๋ฆฌ๊ณ ์ฝํ
์ธ ๋์์ด๋๋ก์ ์ผํ๋ ๋ฐฉ์์ ์์ด ๋์์ธ์ ๋ ์ ๋ชฉ์ํด์ผ๋ก์จ ๋ ํฐ ์ฑ๊ณผ๋ฅผ ๋ผ ์ ์์๋ค๋ ๊ฒ์
๋๋ค.
and two that the narrow way that I was thinking about design is ultimately what was holding me back.
so I can't tell you what's going to happen, but I can show you what like how you can have impact as a Content designer by adding some design and how you can go about learning how to do it. first I will take a quick detour to talk about how I got here at all.
๋ํ, ๋์์ธ์ ๋ํ ํ์ํ ์๊ฐ์ด ์ ๋ฅผ ์ ์ฝํ๊ณ ์์๋ค๋ ๊ฒ๋ ๊นจ๋ฌ์์ด์.
๋ฏธ๋์ ์ด๋ค ์ผ์ด ๋ฒ์ด์ง์ง๋ ๋ง์๋๋ฆด ์ ์์ง๋ง, ์ฝํ
์ธ ๋์์ด๋๋ก์ ์ด๋ป๊ฒ ๋์์ธ์ ๋ํด ํจ๊ณผ๋ฅผ ์ป์ ์ ์๋์ง, ๊ทธ๋ฆฌ๊ณ ์ด๋ฅผ ์ด๋ป๊ฒ ๋ฐฐ์ ๋๊ฐ ์ ์๋์ง ๋ณด์ฌ๋๋ฆด ์ ์์ด์. ๋จผ์ , ์ด๋ป๊ฒ ์ ๊ฐ ์ฌ๊ธฐ๊น์ง ์๋์ง ๊ฐ๋จํ ์ด์ผ๊ธฐํด๋ณผ๊ฒ์.
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So rewind to 2019. I'm like six-ish years into my content career. at each of these stops, I just been super lucky to learn from these senior writers and these senior designers who advocated for quality and for users at every step of the product process. they had impacts at the highest levels of the company.
2019๋
์ผ๋ก ๋์๊ฐ๋ณด๊ฒ ์ต๋๋ค. ๊ทธ๋์ฏค ์ ์ฝํ
์ธ ์ปค๋ฆฌ์ด๋ 6๋
์ฐจ์์ด์. ์ด์ด ์ข๊ฒ๋ ์ ๋ ๊ฐ๊ฐ์ ํ์ฌ์์ ์๋์ด UX ๋ผ์ดํฐ, ๋์์ด๋๋ค์๊ฒ ์ ํ ๊ณผ์ ์ ๋ชจ๋ ๋จ๊ณ์์ ํ์ง๊ณผ ์ฌ์ฉ์๋ฅผ ์ํด ๋
ธ๋ ฅํ๋ ๋ฐฉ๋ฒ์ ๋ฐฐ์ธ ์ ์์์ด์. ๊ทธ๋ค์ ํ์ฌ ์์๋ค์๊ฒ๊น์ง ์ํฅ๋ ฅ์ ํ์ฌํ์ด์.
And I knew, you know, these role models that I had that's who I wanted to be. and that's the type of impact that I wanted to have. And at the time, I was working my ass off. I was trying to prove that I could have that type of impact by burning the candle at both ends and ultimately really burning myself out.
์์์์, ์ ๋ ์ด๋ฐ ๋กค๋ชจ๋ธ์ ์ ๋งํ์ด์. ๊ทธ๋ฆฌ๊ณ ๊ทธ๋ฐ ์ํฅ๋ ฅ์ ๊ฐ์ง๊ณ ์ถ์์ด์.
๋น์, ์ ๋ ์ด์ฌํ ์ผํ๊ณ ์์์ต๋๋ค. ๊ทธ๋ฐ ์ํฅ๋ ฅ์ ๊ฐ์ง ์ ์๋ค๋ ๊ฒ์ ์ฆ๋ช
ํ๋ ค๊ณ ์ ๋ฅผ ์ฐ๋ค ๋ณด๋ ๊ณผ๋ก์ ์ฐ์์ด์๊ณ ๊ฒฐ๊ตญ ์ ์ ์ ์ผ๋ก ๋งค์ฐ ์ง์น๊ณ ๋ง์์ด์ ๋ฒ์์์ด ์ค๊ณ ๋ง์์ด์.
But, I felt like I was speeding towards this goal of having that type of impact. and really I was speeding towards a wall. I, you know, despite having many examples of how I had impacted content across the product, I didn't have like a singular definitive example of how I impacted the overall user experience.
์ ๋ ๊ทธ๋ฐ ์ํฅ๋ ฅ์ ๊ฐ๊ธฐ ์ํด ์๋๋ฅผ ๋ด๊ณ ์๋ ๊ฒ ๊ฐ์์ต๋๋ค. ํ์ง๋ง ์ค์ ๋ก๋ ๊ทธ๋ฅ ๋ฒฝ์ ํฅํด ๋์ง๊ฐ์ํ๋ ๊ฑฐ์์ด์. ์ ๊ฐ ์ ํ ์ ๋ฐ์ ๊ฑธ์ณ ์ฝํ
์ธ ์ ์ํฅ์ ๋ผ์น ๋ค์ํ ์ฌ๋ก๋ ์์์ง๋ง, ์ ๋ฐ์ ์ธ ์ฌ์ฉ์ ๊ฒฝํ์ ์ด๋ป๊ฒ ์ํฅ์ ๋ฏธ์ณค๋์ง์ ๋ํ ๋ช
ํํ ์์๊ฐ ์์์ต๋๋ค.
so, when it came time for promotions and I was hoping for that senior one I didn't get it.
and it wasn't for lack of trying. I had been writing up a storm doing everything I could to prove that I could do it. I wrote these like long docs packed with ideas content strategies user Journeys or requirement docs I ran brainstorms.
๊ทธ๋์์ธ์ง ์๋์ด๋ก ์น์งํ๊ณ ์ถ์์ง๋ง ๊ทธ๋ฌ์ง ๋ชป ํ์ฃ .
๋
ธ๋ ฅ ๋ถ์กฑ์ด ์๋์์ด์. ๋ง์ ์์ด๋์ด, ์ฝํ
์ธ ์ ๋ต, ์ฌ์ฉ์ ์ฌ์ ๋๋ ์๊ตฌ ์ฌํญ ๋ฌธ์๋ค์ ์ฑ์ฐ๊ธฐ ์ํด ๊ธ์ ์ฐ๊ณ , ๋จธ๋ฆฌ๋ฅผ ์ฅ์ด์ง๊ธฐ๋ ํ์ต๋๋ค.
you know, but just because I was doing the most doesn't mean I was working particularly effectively. my output was high, but ultimately it didn't really matter how much I did. if it kind of fell on deaf ears.
์๊ฒ ์ง๋ง, ์ต์ ์ ๋คํ๋ค๊ณ ํด์ ํจ์จ์ ์ผ๋ก ์ผํ๋ ๊ฒ์ ์๋๋๋ค. ์์
๋์ ๋ง์์ง๋ง, ๊ฒฐ๊ตญ ์ผ๋ง๋ ์ผ์ ๋ง์ด ํ๋์ง๋ ์ค์ํ์ง ์์์ต๋๋ค. ์ด ์ด๋ค ์๋ฏธ๊ฐ ์์๋์ง๋ ์ค์ํ์ง ์์์ต๋๋ค ์ ์ฐ์ถ๋ฌผ์ด ๋ฌด์๋๋ค๋ฉด ์๋ฌด๋ฐ ์๋ฏธ๊ฐ ์์๋ ๊ฑฐ์ฃ .
so, shortly after this is when I got the feedback that started my path down to my to my path to designing in the first place. one day, I reached out to the design manager for my team. after sharing the strategy doc out that just got no traction. and I just wanted some feedback like why did you think that happened.
๊ทธ ์งํ์ ํผ๋๋ฐฑ์ ๋ฐ์๋๋ฐ, ๊ทธ ํผ๋๋ฐฑ์ด ์ ๊ฐ ์ฒ์ ๋์์ธ์ ๊ธธ๋ก ๋ค์ด์๊ฒ ๋ ๊ณ๊ธฐ๊ฐ ๋์์ต๋๋ค. ์ด๋ ๋ , ์ ๋ ํ์ ๋์์ธ ๋งค๋์ ์๊ฒ ์ฐ๋ฝํ์ต๋๋ค. ์๋ฌด๋ฐ ๋ฐ์์ด ์๋ ์ ๋ต ๋ฌธ์๋ฅผ ๊ณต์ ํ ํ์์. ๊ทธ๋ฅ ์ ๊ทธ๋ฐ ์ผ์ด ๋ฐ์ํ๋ค๊ณ ์๊ฐํ์๋์ง ํผ๋๋ฐฑ์ ๋ฐ๊ณ ์ถ์์ด์.
and she said among many brilliant things. โuh, maybe you know a doc just isn't the right format for communicating your ideas. you have so many tools, but you're still really only using a pencil, metaphorical.โ
๊ทธ๋
๋ ์ฌ๋ฌ ๋ฉ์ง ์๊ฒฌ๋ค ์ค ํ๋๋ก, "์ด์ฉ๋ฉด ๋ฌธ์ ํ์์ด ๋น์ ์ ์์ด๋์ด๋ฅผ ์ ๋ฌํ๊ธฐ์ ์ ํฉํ์ง ์์ ์๋ ์์ด์. ๋น์ ๋ฅผ ํ์๋ฉด ๋น์ ์ ๋ค์ํ ๋๊ตฌ๋ค์ ๊ฐ์ง๊ณ ์์ง๋ง ์ฌ์ ํ ์ฐํ๋ง ์ฌ์ฉํ๊ณ ์๋ ๊ฒ ๊ฐ์์.โ ๋ผ๊ณ ํด์ฃผ๋๊ตฐ์. |
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But if you're trying to describe something particularly complex or inherently visual, or if you work in an environment like we all do where people's attention is divided into a thousand different channels and projects at once, you know, maybe it's not the most effective.
ํ์ง๋ง ๋ฐฑ๋ฌธ์ด ๋ถ์ฌ์ผ๊ฒฌ์ด๋ผ๊ณ , ๋ง์ฝ ํนํ ๋ณต์กํ๊ฑฐ๋ ์๊ฐ์ ์ธ ์์๊ฐ ๋ด์ฌ๋ ๊ฒ์ ์ค๋ช
ํ๋ ค๊ณ ํ๊ฑฐ๋, ์ฐ๋ฆฌ ๋ชจ๋์ ๊ฐ์ด ์ฌ๋๋ค์ ๊ด์ฌ์ด ์์ฒ ๊ฐ์ ๋ค๋ฅธ ์ฑ๋๊ณผ ํ๋ก์ ํธ๋ก ๋๋์ด์ ธ ์๋ ํ๊ฒฝ์์ ์ผํ๋ค๋ฉด, ์๋ง๋ ๊ทธ๊ฒ์ ๊ฐ์ฅ ํจ๊ณผ์ ์ธ ๋ฐฉ๋ฒ์ด ์๋ ์ ์์ต๋๋ค.
It can fall flat. That in those cases, it can actually help to paint a picture, to show more than tell, to design your ideas more than describe them.
๊ทธ๊ฒ์ ํจ๊ณผ๊ฐ ์์ ์ ์์ด์. ๊ทธ๋ฐ ๊ฒฝ์ฐ์๋, ์ฌ์ค์ ์์ ํ๊ธฐ๋ณด๋ค๋ ๊ทธ๋ฆผ์ ๊ทธ๋ฆฌ๋ ๊ฒ๋ณด๋ค ์๊ฐํํ๋ ๊ฒ, ๋ฌ๋ฆฌ ๋งํด โ๋์์ธโํ๋ ๊ฒ์ด ๋์์ด ๋ ์ ์์ด์. |
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And at the time, I was like, 'Well, I'm not a designer. I don't know how to design.'
And she slacked back, 'Why not?' And I chewed on that for a while before realizing kind of the core reaction I was having.
๋น์ ์ ๋ โ์, ๋๋ ๋์์ด๋๊ฐ ์๋์ผ. ๋์์ธํ๋ ๋ฐฉ๋ฒ์ ๋ชฐ๋ผ.โ ๋ผ๊ณ ์๊ฐํ์ต๋๋ค.
๊ทธ๋ฌ์ ๊ทธ๋
๊ฐ ์ฌ๋์ผ๋ก "์ ๋ ๊ฒ ๋ญ ์์ด?" ๋ผ๊ณ ๋ต์ฅ์ ๋ณด๋ด์ฃผ์
จ์ด์. ๊ทธ๋ ์ ๋ ์ ๋ฐ์์ ๋ํด ์ข ๋ ์๊ฐํ๊ฒ ๋์์ด์.
โWell, design should look good, and I don't know how to make things that look good.โ
โ์, ๋์์ธ์ ๋ฉ์ ธ์ผ ํ๋๋ฐ, ๋๋ ๋ฉ์ง ๊ฒ๋ค์ ๋ง๋๋ ๋ฒ์ ๋ชจ๋ฅด์์.โ |
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I had this idea that design was this like crisp, clean thing that didn't have any room for error, that I needed to be able to understand and implement all those tiny visual details in order to be taken seriously as a designer.
์ ๋ ๋์์ธ์ด๋ผ๋ ๊ฒ์ด ๊น๋ํ๊ณ ์ ํํ ๊ฒ์ด์ด์ผ ํ๋ฉฐ, ์ด๋ ํ ์ค์์ ์ฌ์ง๋ ์์ด์ผ ํ๋ค๊ณ ์๊ฐํ์ต๋๋ค. ๋์์ด๋๋ก์ ์ง์งํ๊ฒ ๋ฐ์๋ค์ฌ์ง๊ธฐ ์ํด์๋ ์์ ์๊ฐ์ ๋ํ
์ผ๋ค์ ์ดํดํ๊ณ ๊ตฌํํ ์ ์์ด์ผ ํ๋ค๊ณ ์๊ฐํ์ด์.
But, I learned, eventually I was wrong. Design should look good eventually; it's really only important for one stage of the design process, really when you're later on when high Fidelity matters. because you're about to implement something but in that earlier 80 of the design process the Fidelity of your work doesn't really matter at all.
๊ทธ๋ฌ๋ ๊ฒฐ๊ตญ, ๋ด๊ฐ ํ๋ ธ๋ค๋ ๊ฒ์ ๊นจ๋ฌ์์ต๋๋ค. ๊ถ๊ทน์ ์ผ๋ก ๋์์ธ์ ๋ณด๊ธฐ ์ข์์ผ ํฉ๋๋ค; ํ๋ ์๊ฐ์ ๋ํ
์ผ์ ์ค์์ฑ์ ๋์์ธ ํ๋ก์ธ์ค์ ํ ๋จ๊ณ์๋ง ํด๋นํฉ๋๋ค. ์ฆ, ๋์ค์ ๋์ Fidelity*๊ฐ ์ค์ํ ๋, ๊ตฌํ์ ํ๊ธฐ ์ง์ ์ ๋ง์ด์ฃ . ํ์ง๋ง ๋์์ธ ํ๋ก์ธ์ค ์ด๊ธฐ 80%์์๋ ์์
์ Fidelity๋ ์ค์ ๋ก ๊ทธ๋ค์ง ์ค์ํ์ง ์์ต๋๋ค.
*Fidelity: ์ ํ๋, ์ถฉ์ค๋. ํด๋น ์ํฐํด์์๋ ๋์์ธ์ด ๊ตฌํ๋ ์ ๋๋ฅผ ์๋ฏธํ๋ค. |
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At these stages, the goal isn't precision but effective communication of your ideas. That's why designing, or just to take some seriousness out of it, just visualizing your ideas can be so effective, specifically because it doesn't have to be very good.
์ด๋ฌํ ์ด๊ธฐ ๋จ๊ณ์์์ ๋ชฉํ๋ ์ ํ๋๋ณด๋ค๋ ์์ด๋์ด๋ฅผ ํจ๊ณผ์ ์ผ๋ก ์ ๋ฌํ๋ ๊ฒ์
๋๋ค. ๊ทธ๋์ ๋์์ธํ๊ฑฐ๋, ๋๋ฌด ์ง์งํ๊ฒ ํ์ฃผ์ง ๋ง๊ณ , ๊ฐ๋จํ๊ฒ ๋งํด์, ์์ด๋์ด๋ฅผ ์๊ฐํํ๋ ๊ฒ์ด ํจ๊ณผ์ ์ผ ์ ์์ต๋๋ค.
because you don't need precise detail in order to get the gist of an idea when it's presented visually. and this is especially true when you work with creative people like us and our design partners because as creative people it's our job to imagine.
ํนํ ์์ด๋์ด๋ฅผ ์๊ฐ์ ์ผ๋ก ์ ์ํ ๋, ์ ํํ ๋ํ
์ผ์ด ํ์ํ์ง ์์ต๋๋ค. ์ด๋ฐ ์ ๊ทผ ๋ฐฉ์์ ๊ฐ๋
์ ๋ณธ์ง์ ์ดํดํ๋ ๋ฐ ์ถฉ๋ถํ๋ฉฐ, ํนํ ์ฐ๋ฆฌ์ ๋์์ธ ํํธ๋์ ๊ฐ์ด ์ฐฝ์์ ์ธ ์ฌ๋๋ค๊ณผ ํ์
ํ ๋ ๋์ฑ ํจ๊ณผ์ ์
๋๋ค. ์๋ํ๋ฉด ์ฐฝ์์ ์ธ ์ฌ๋๋ค์ด ์์ํ ์ฌ์ง๋ฅผ ๋จ๊ฒจ๋ ์ ์๊ธฐ ๋๋ฌธ์
๋๋ค. |
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visualizing ideas is effective because our teammates are experts at imagining what could be and they can fill in the gaps that we leave even in our shitty little doodles.
์์ด๋์ด๋ฅผ ์๊ฐํํ๋ ๊ฒ์ ํจ๊ณผ์ ์
๋๋ค. ํ์๋ค์ ๊ทธ ์์ด๋์ด๊ฐ ๋ฌด์์ด ๋ ์ ์๋์ง ์์ํ๋ ๋ฐ ๋ฅ์ํ๊ณ , ์ง์ ๋ถํ ๋์์๋ ๋นํ์ ๋ฉ์์ค ์ ์๋ ์ ๋ฌธ๊ฐ์ด๊ธฐ ๋๋ฌธ์
๋๋ค.
so don't get me wrong I'm not saying we should trade writing for designer because the truth is that the real magic happens when you're capable of doing both of writing and designing of showing and telling the most effective writers and designers that I've worked with know how to use each other's tools they know how to use a pencil and a brush and ultimately how to use them together.
๊ทธ๋ฌ๋ ์คํดํ์ง ๋ง์ธ์. ์ ๋ ์ฐ๋ฆฌ๊ฐ ์ฐ๊ธฐ๋ฅผ ๋์์ธ๊ณผ ๋ฐ๊พธ๋ผ๋ ์๊ธฐ๋ฅผ ํ๊ณ ์๋ ๊ฒ ์๋๋๋ค. ์ฌ์ค, ์ง์ ํ ๋ง๋ฒ์ ์ฐ๊ธฐ์ ๋์์ธ ๋ ๊ฐ์ง๋ฅผ ๋ชจ๋ ํ ์ ์๋ ๋ฅ๋ ฅ์์ ๋ํ๋ฉ๋๋ค. ๊ฐ์ฅ ํจ์จ์ ์ธ UX ๋ผ์ดํฐ๋ค๊ณผ ๋์์ด๋๋ค์ ์๋ก์ ๋๊ตฌ๋ฅผ ์ด๋ป๊ฒ ์ฌ์ฉํด์ผ ํ๋์ง ์๊ณ ์์ต๋๋ค. ๊ทธ๋ค์ ์ฐํ๊ณผ ๋ธ๋ฌ์๋ฅผ ๋ชจ๋ ์ฌ์ฉํ๊ณ , ์ด๋ฅผ ๊ฒฐ๊ตญ ํจ๊ป ์ฌ์ฉํ๋ ๋ฐฉ๋ฒ์ ์๊ณ ์์ฃ . |
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so, let's ground this in a real example. The first project where it kind of started to come to life for me, after that performance review and feedback, I got staffed on a project at Uber Eats to improve how we handle canceled orders. You can see the original experience's shitty.
๊ทธ๋ฌ๋ฉด ์ค์ ์ฌ๋ก๋ฅผ ์ดํด๋ณด์ฃ . ์ฒซ ๋ฒ์งธ๋ก, ์์ ๋ง์๋๋ฆฐ ์ธ์ฌํ๊ฐ์ ํผ๋๋ฐฑ ์ดํ์ ์ ์๊ฒ ์๋ก์ด ์์ผ๋ฅผ ์ ๊ณตํ ํ๋ก์ ํธ๊ฐ ์์์ต๋๋ค. ์ฐ๋ฒ ์ด์ธ ์์ ์ทจ์๋ ์ฃผ๋ฌธ ์ฒ๋ฆฌ๋ฅผ ๊ฐ์ ํ๋ ํ๋ก์ ํธ์ ์ฐธ์ฌํ๊ฒ ๋์์ต๋๋ค. ์๋ ๋ฒ์ ์ ์ฌ์ฉ์ฑ์ด ์ ๋ง ํํธ์์์ต๋๋ค.
we told users like pretty much nothing. um, so, we had a problem, people would have a horrible experience and they would delete the app. we had two big challenges here one was that we operated in thousands of markets and two was that there were over 30 cancellation scenarios in each of those markets.
์ฌ์ฉ์๋ค์๊ฒ ์ฌ์ค์ ๊ฑฐ์ ์๋ฌด๊ฒ๋ ์๋ ค์ฃผ์ง ์์๊ฑฐ๋ ์. ๋ฌธ์ ๊ฐ ์์์ต๋๋ค. ์ฌ์ฉ์๋ค์ด ๋์ฐํ ๊ฒฝํ์ ํ๊ณ ์ฑ์ ์ญ์ ํ๋ ๋ฌธ์ ๊ฐ ๋ฐ์ํ์ต๋๋ค. ์ฐ๋ฆฌ๊ฐ ์ง๋ฉดํ ํฐ ๊ณผ์ ๋ ๋ ๊ฐ์ง์์ต๋๋ค. ์ฒซ์งธ, ์์ฒ ๊ฐ์ ์ง์ญ์์ ์ด์ํ๊ณ ์์๋ค๋ ์ . ๋์งธ, ๊ฐ ์ง์ญ๋ง๋ค 30๊ฐ์ง ์ด์์ ์ฃผ๋ฌธ ์ทจ์ ์๋๋ฆฌ์ค๊ฐ ์กด์ฌํ๋ค๋ ์ . |
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So, my content design brain immediately jumped to like something modular, like different blocks of content that we could swap in and out. So, I wrote up a doc for this idea, you know, the pros and cons, the data we might need, who we need to talk to, and I dropped that into our slack trail.
์ ์ฝํ
์ธ ๋์์ธ ๋๋ ์ฆ์ ๋ค์ํ ์ฝํ
์ธ ๋ธ๋ก์ ๋ชจ๋์์ผ๋ก ๊ตฌ์ฑํ๋ ๋ฐฉ๋ฒ์ ๊ณ ๋ฏผํ์ต๋๋ค. ์๋ก ๊ต์ฒดํ ์ ์๋ ์ฝํ
์ธ ๋ธ๋ก๋ค์ ์๊ฐํด๋์ต๋๋ค. ๊ทธ๋์ ์ด ์์ด๋์ด์ ๋ํ ๋ฌธ์๋ฅผ ์์ฑํ์ต๋๋ค. ์ด์ ๊ณผ ๋จ์ , ํ์ํ ๋ฐ์ดํฐ, ๋๊ตฌ์ ๋ํํด์ผ ํ๋์ง ๋ฑ์ ๊ธฐ๋กํ๊ณ , ์ด๊ฒ์ ์ฌ๋์ผ๋ก ๊ณต์ ํ์ด์.
And it looks something like this. This is like maybe a quarter of what I wrote. It was like a wall of text. But, I was struggling to trim this down in a way that still kind of held all the meaning that I wanted it to.
๊ทธ๋ฆฌ๊ณ ์ด๋ฐ ์์ผ๋ก ๋ณด์ด์ฃ . ์ด๊ฒ์ ์ ๊ฐ ์์ฑํ ๋ด์ฉ ์ค 1/4 ์ ๋์ธ๋ฐ, ์ค์*์ด์์ต๋๋ค. ํ์ง๋ง, ๋ด๊ฐ ์ํ๋ ์๋ฏธ๋ฅผ ์ ์งํ๋ฉด์ ์ด๋ฅผ ์ข ๋ ๊ฐ์ถ๋ฆด ๋ฐฉ๋ฒ์ ์ฐพ๋ ๋ฐ ์ด๋ ค์์ ๊ฒช๊ณ ์์์ต๋๋ค.
*์ค์: โ์คํฌ๋กค ์๋ฐโ์ ์ค์ฌ ์ด๋ฅด๋ ๋ง. ๊ธ์ ๋ด์ฉ์ด ๊ธธ์ด ์คํฌ๋กค ๋ฐ๋ฅผ ๊ณ์ ๋ด๋ ค์ผ ํ๋ ๊ฒฝ์ฐ ์ฌ์ฉํ๋ ๋จ์ด. |
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but, I was like, you know, this is obvious they'll read it, they'll understand it.
They did not. No one opened the doc. no one responded to my message no one reacted like with a smiley which takes two seconds. yeah~
๋๋ ๋น์ฐํ๊ฒ๋ ๋ชจ๋๊ฐ ์ฝ์ ๊ฒ์ด๋ฉฐ ์ดํดํ ๊ฒ์ด๋ผ๊ณ ์๊ฐํ์ด์. ๊ทธ๋ค์ ์ฝ์ง ์์์ด์. ์๋ฌด๋ ๋ฌธ์๋ฅผ ์ด์ง ์์๊ณ , ์ ๋ฉ์์ง์ ์๋ตํ์ง๋ ์์๊ณ , 2์ด๋ฉด ๋ฌ๋ฆฌ๋ ์ค๋ง์ผ ์ด๋ชจํฐ์ฝ๋ ๋ฌ๋ฆฌ์ง ์์์ฃ . ๋ค~
and I, and I don't blame my teammates. we've all opened a slack Channel seeing like a wall of text and been like absolutely not.
ํ์๋ค์ ํํ์ง ์์์. ์ฐ๋ฆฌ ๋ชจ๋ Slack ์ฑ๋์ ์ด์์ ๋ ์ค์๊ธ์ ๋ณด๊ณ "์ ๋ ์ ๋ด์ผ์ง"๋ผ๊ณ ์๊ฐํ ์ ์ด ์์์์.
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but this was that moment I was I had so much conviction around that idea I remembered this feedback and I was as much as I didn't want to do this I was like all right maybe I'll try something different so I went back to the drawing board I picked up a notebook and a pen and I doodled for a while.
ํ์ง๋ง ์ด ์๊ฐ์๋ ์ ๋ง๋ก ๋ง์ ํ์ ์ด ์์์ด์. ๊ทธ ํผ๋๋ฐฑ์ ๊ธฐ์ตํ๋ฉฐ, ๋น๋ก ํ๊ณ ์ถ์ง ์์์ง๋ง ๋ค๋ฅธ ๋ฐฉ๋ฒ์ ์๋ํด๋ณด๋ ค๊ณ ํ์ด์. ๋ค์ ์ฐํ๊ณผ ๋
ธํธ๋ฅผ ๋ค๊ณ ๋๋ก์์ ์์ํ๊ณ , ์ผ๋ง ๋์ ๊ฐ๋จํ ์ค์ผ์น๋ฅผ ํ์ด์.
And after, you know, throwing away half of that notebook, I landed on a set of ideas that I didn't completely hate. Uh, obviously, these are not particularly good. My handwriting looks like I'm a five-year-old, but they were like close to kind of what I was imagining.
๋
ธํธ ์ ์ฒด์ ๋ฐ์ฏค์ ๋ฏ์ด๋ฒ๋ฆฐ ํ์์ผ ์ด๋ ์ ๋ ๋ง์์ ๋๋ ์์ด๋์ด๋ค์ ์ฐพ์์ด์. ๋ฌผ๋ก , ์ด๊ฒ๋ค์ ํน๋ณํ ์ข์ ๊ฒ๋ค์ ์๋์์. ์ ํ๊ธฐ์ฒด๋ ๋ง์น ๋ค์ฏ ์ด ์์ด์ฒ๋ผ ๋ณด์ด์ง๋ง, ์ ๊ฐ ์์ํ๋ ๊ฒ๊ณผ ๊ทผ์ ํ ๋ด์ฉ์ด์์ด์.
And I figured, you know, this was in the realm of something that I could share with my team. I did want to clean it up before sharing because it's kind of hard to interpret what any of this means.
๊ทธ๋์, ์ด๊ฑด ์ ํ๊ณผ ๊ณต์ ํ ๋งํ ๋ฌด์ธ๊ฐ์๋ค๊ณ ์๊ฐํ์ด์. ๊ณต์ ํ๊ธฐ ์ ์ ๊น๋ํ๊ฒ ๋ง๋ค๊ณ ์ถ์๋๋ฐ, ์ด๊ฒ ๋ฌด์์ ์๋ฏธํ๋์ง ํด์ํ๊ธฐ๊ฐ ์ด๋ ค์ ๊ฑฐ๋ ์.
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So, I opened the tool that I knew how to use confidently at the time, which was Google Slides, and I cleaned it up just using really basic rectangles and text. like nothing here is fancy you can do this in Google Slides.
๊ทธ๋ ๋น์์ ์์ ์๊ฒ ์ฌ์ฉํ ์ ์๋ ๋๊ตฌ์ธ ๊ตฌ๊ธ ์ฌ๋ผ์ด๋๋ฅผ ์ด์๊ณ , ๋งค์ฐ ๊ธฐ๋ณธ์ ์ธ ์ง์ฌ๊ฐํ๊ณผ ํ
์คํธ๋ฅผ ์ฌ์ฉํด์ ์ ๋ฆฌํ์ด์. ์ฌ๊ธฐ์ ์๋ ๊ฒ์ ์ ํ ๋ฉ์ง์ง ์์์, ๊ตฌ๊ธ ์ฌ๋ผ์ด๋๋ก ์ด๋ฐ ๊ฒ๋ค์ ๋ง๋ค ์ ์์ด์.
this wasn't perfect I was still gonna have to voice over some of it. like I still needed that doc but it was something and it wasn't a wall of text. so I dropped this back into our slack Channel and tagged our designer and pretty quickly it was like โoh I okay I get what you're saying.โ
์๋ฒฝํ์ง ์์์ด์. ์ฌ์ ํ ์ผ๋ถ ๋ถ๋ถ์ ๋ง๋ก ์ค๋ช
ํด์ผ ํ๊ณ , ์ฌ์ ํ ๊ทธ ๋ฌธ์๊ฐ ํ์ํ์ง๋ง, ์ด์จ๋ ๋ญ๊ฐ๋ ๋์๊ณ , ์ค์๊ธ์ด ์๋์์ด์. ๊ทธ๋์ ์ด๊ฒ์ ๋ค์ ์ฌ๋ ์ฑ๋์ ์ฌ๋ฆฌ๊ณ ๋์์ด๋๋ฅผ ํ๊ทธํ๋๋, ๊ฝค ๋นจ๋ฆฌ "์, ์ดํดํ์ด์. ์๊ฒ ์ด์."๋ผ๊ณ ๋งํ์ด์.
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and after a minute he came back with this he had taken my idea very quickly and just cleaned it up in figma just put it within the context of our mobile design system to make it feel a little bit more legit.
and it was this that our PM reacted to, and he was like, "okay, I like where this is going. Can you guys take this a little bit higher Fidelity so I can start shopping this around?โ
์ผ๋ง ์ง๋์ง ์์, ๊ทธ๋ ์ด๊ฑธ ๊ฐ์ง๊ณ ๋์์์ ์ ์์ด๋์ด๋ฅผ Figma์ ์ฌ๋น ๋ฅด๊ฒ ์ ๋ฆฌํ๊ณ , ๋ชจ๋ฐ์ผ ๋์์ธ ์์คํ
๊ณผ ์ฐ๊ฒฐ์์ผ ๋ ์ ๋๋ผ ๋ณด์ด๋๋ก ๋ง๋ค์์ต๋๋ค. PM(ํ๋ก์ ํธ ๋งค๋์ )์ ์ด๊ฒ์ ๋ฐ์ํ์ต๋๋ค. ๊ทธ๋ "์ข์, ์ด ๋ฐฉํฅ์ด ๋ง์์ ๋ค์ด. ์ข ๋ ๋ํ
์ผ์ ๋์ฌ์ ๋ค๋ฅธ ์ฌ๋๋ค์๊ฒ๋ ์๊ฐํ ์ ์์๊น?"๋ผ๊ณ ํ์ต๋๋ค.
So just in a few minutes, we went from no momentum to, like, all of it, and we were off and running.
๊ทธ๋ฆฌ๊ณ ์ ํฌ๋ ๋ช ๋ถ ๋ง์ ํ๋ ฅ์ ๋ฐ์ ๋ชจ๋ ๊ฑธ ์ฒ์ฒ ์ฒ๋ฆฌํ๊ธฐ ์์ํ์ฃ .
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This, just that rough mock, was enough for the designer and me to start jamming on some content and design principles. We took this through crit, and we ended up adding some example content and taking it slightly higher Fidelity.
์ด๋ฌํ ์ด๊ธฐ ๋ฒ์ ์ ๋ชฉ์
๋ง์ผ๋ก ๋์์ด๋์ ์ ๋ ์ฝํ
์ธ ์ ๋์์ธ ์์น์ ๋
ผ์ํ๋ฉฐ ์์
์ ์์ํ์ต๋๋ค. ์ฐ๋ฆฌ๋ ๋ชฉ์
์ ๊ฒํ ํ๊ณ ์ผ๋ถ ์ํ ์ฝํ
์ธ ๋ฅผ ์ถ๊ฐํ๊ณ ์ฝ๊ฐ์ ๋ํ
์ผ์ ๋ํด ์งํํ์ต๋๋ค.
And then RPM took these through product review to start to get buy-in from leadership, to start scoping it out with engineering.
๊ทธ ๋ค์์ RPM*์ ์ด๊ฒ๋ค์ ์ ํ ๊ฒํ ๋ฅผ ํตํด ๋ฆฌ๋์ญ์ ๋์๋ฅผ ์ป๊ณ ์์ง๋์ด๋ง๊ณผ ํจ๊ป ์์
๋ฒ์๋ฅผ ์ ํ๋ ๋ฐ ์ฌ์ฉํ์ต๋๋ค.
*RPM: 'Release Program Manager'์ ์ฝ์๋ก, ์ ํ ์ถ์๋ฅผ ๊ด๋ฆฌํ๊ณ ์กฐ์ ํ๋ ์ญํ ์ ๋งก๋ ์ง์ฑ
์ ์๋ฏธ |
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And while all of this was happening, our illustrator had enough to start coming up with creative directions for this page, which we knew was going to be important for setting the tone and using our principles to come up with some of her own.
๊ทธ๋ฆฌ๊ณ ์ด ๋ชจ๋ ์ผ์ด ๋ฒ์ด์ง๋ ๋์, ์ผ๋ฌ์คํธ๋ ์ดํฐ๋ ์ด ํ์ด์ง์ ๋ํ ์ฐฝ์์ ๋ฐฉํฅ์ ์์ํ ์ถฉ๋ถํ ์ ๋ณด๋ฅผ ์ป์์ต๋๋ค. ์ ํฌ๋ ์ด ํ์ด์ง๊ฐ ์ ์ฒด์ ์ธ ๋๋์ ์ ํ๋ ๋ฐ ์ค์ํ ๊ฒ์ด๋ผ๊ณ ์๊ฐํ๊ณ , ๊ทธ๋
์ค์ค๋ก ์ ํฌ์ ์์น์ ๊ธฐ๋ฐ์ผ๋ก ๋ช ๊ฐ์ง ์์ด๋์ด๋ฅผ ๋์ถํด ๋ด๊ธฐ ์์ํ์ต๋๋ค.
So at the end of it all, we ultimately landed on something that was pretty similar to what I had envisioned, which was this modular system that we could easily experiment with and adapt to each market and scenario.
์ด ๋ชจ๋ ๊ณผ์ ์ ๊ฑฐ์ณ ์ ํฌ๋ ๋ด๊ฐ ์์ํ๋ ๊ฒ๊ณผ ์๋นํ ๋น์ทํ ํํ์ ๋๋ฌํ๊ฒ ๋์ต๋๋ค. ์ ํฌ๋ ๊ฐ ์์ฅ๊ณผ ์ํฉ์ ์ฝ๊ฒ ์คํํ๊ณ ์ ์์ํฌ ์ ์๋ ๋ชจ๋์ ์์คํ
์ ๋ง๋ค์์ต๋๋ค.
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These two things essentially describe the same idea and tell the same story, but it was kind of the pair of them that ultimately told the stronger one.
์ด ๋ ๋ฐฉ์์ ๊ธฐ๋ณธ์ ์ผ๋ก ๊ฐ์ ์์ด๋์ด๋ฅผ ์ค๋ช
ํ๊ณ ๊ฐ์ ์ด์ผ๊ธฐ๋ฅผ ์ ๋ฌํ์ง๋ง, ๊ฒฐ๊ตญ ์ด ๋ ๊ฐ์ ์กฐํฉ์ด ๋ ๊ฐ๋ ฅํ ์ด์ผ๊ธฐ๋ฅผ ์ ๋ฌํ์ต๋๋ค.
You know, and obviously, this project was much more complicated, and I was one small piece of like 70 people who worked on it, but it just shows how you can have an impact earlier on and affect the overall UX of a product, even if it's a really, really rough small idea at the very beginning.
๋ฌผ๋ก , ์ด ํ๋ก์ ํธ๋ ํจ์ฌ ๋ณต์กํ๊ณ , ์ ๋ 70๋ช
์ ํ์ ์ค ํ๋๋ก ์์
ํ์ง๋ง, ์ด๊ฒ์ ๋ฌํํ๋ ์์ ์ด๊ธฐ ์์ด๋์ด๊ฐ ์ ์ฒด ์ ํ์ ์ฌ์ฉ์ ๊ฒฝํ์ ์ํฅ์ ๋ฏธ์น ์ ์๋์ง ๋ณด์ฌ์ฃผ๋ ์ฌ๋ก์
๋๋ค.
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So, ultimately, you know, this was just one project, but it was the first time I kind of proved to myself that this was something that I was capable of. And after doing that on a couple more projects, I jumped to the senior level at Uber Eats and then jumped to the team here at Figma.
(์์ ์ค๋ช
ํ ๊ฒฝํ์ ํ ๋๋ก) ๊ฒฐ๊ตญ, ์ด๊ฒ์ ๋จ์ง ํ๋์ ํ๋ก์ ํธ์์ง๋ง, ์ ์๊ฒ๋ ์ค์ค๋ก์๊ฒ ๋ด๊ฐ ์ด๊ฑธ ํ ์ ์๋ ์ฌ๋์ด๋ผ๋ ๊ฑธ ์ฆ๋ช
ํ๊ฒ ๋ ์ฒซ ๊ฒฝํ์ด์์ต๋๋ค. ๊ทธ๋ฆฌ๊ณ ๋ช ๊ฐ์ ํ๋ก์ ํธ๋ฅผ ๋ ์ํํ ํ์, ์ ๋ Uber Eats์์ ์๋์ด ๋ ๋ฒจ๋ก ์น์งํ๊ณ , Figma ํ์ผ๋ก ์ฎ๊ฒจ์ค๊ฒ ๋์์ต๋๋ค.
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I'll talk through how I got to that point to now, but there are a couple of other parts of the design process where I find this particularly useful. So, the Eats example was earlier on, it was lower Fidelity where, you know, more simple design is more effective. What about the higher Fidelity end?
Figma๋ก ์ฎ๊ธด ์์ ๋ถํฐ ์ค๋๊น์ง์ ์ฌ์ ์ ๋ง์๋๋ฆฌ๊ฒ ์ต๋๋ค. ์ด ๋์์ธ ํ๋ก์ธ์ค์์ ์ ๊ฐ ๋ฐ๊ฒฌํ ํนํ ์ ์ฉํด ๋ณด์ด๋ ํํธ๊ฐ ๋์ด๊ฐ ์์ต๋๋ค. ์ด๋ ๊ฒ, Eats์ ์์ ๋ ์ด๊ธฐ ๋จ๊ณ์์, ๋ฎ์ Fidelity์์, ๋ ๊ฐ๋จํ ๋์์ธ์ด ๋ ํจ๊ณผ์ ์ธ ๊ฒฝ์ฐ์์ต๋๋ค. ๊ทธ๋ ๋ค๋ฉด Fidelity๊ฐ ๋์ ๋ ์ด๋จ๊น์?
I'll be honest, you'll be more effective if you can use Figma to design at a higher Fidelity later in the process. But that doesn't mean that you can't have any impact at all.
์์งํ ๋งํ์๋ฉด, Figma๋ฅผ ํ์ฉํ์ฌ ๋์์ธ์ ๋ ์ ๊ตํ๊ฒ ๋ค๋ฌ๋ ๊ฒ์ด ๋ ํจ๊ณผ์ ์ผ ์ ์์ง๋ง, ๊ทธ๋ ๋ค๊ณ ํด์ ์ ํ ํจ๊ณผ๊ฐ ์๋ ๊ฒ์ ์๋๋๋ค.
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So, last year we launched a bunch of text editing improvements, including something called โvertical trimโ. Basically, it just lets you chop the top and bottom of the text layer off to make it easier to align to other objects.
๊ทธ๋์ ์๋
์๋ ํ
์คํธ ํธ์ง ๋ฐ ๊ฐ์ ์ฌํญ์ ๋ง์ด ์ถ์ํ๋๋ฐ, ์ด ์ค์ '์์ง ํธ๋ฆฌ๋ฐ'์ด๋ผ๊ณ ํ๋ ๊ธฐ๋ฅ์ด ํฌํจ๋์์ต๋๋ค. ์ด ๊ธฐ๋ฅ์ ํ
์คํธ ๋ ์ด์ด์ ์์ชฝ๊ณผ ์๋์ชฝ์ ์๋ผ์ ๋ค๋ฅธ ๊ฐ์ฒด์ ๋ง์ถ๊ธฐ ์ฝ๊ฒ ๋ง๋๋ ๊ฒ์
๋๋ค.
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Um, The designer later in the process came to me, and he's like, "We need to name this thing," and he was kind of already on to the naming challenge at hand.
๋์์ด๋๊ฐ ํ๋ก์ธ์ค ํ๋ฐ์ ์ ๊ฒ ๋ค๊ฐ์ "์ด๊ฑฐ ์ด๋ฆ ์ง์ด์ผ ํด์"๋ผ๊ณ ๋งํ์ด์. ๊ทธ๋ ์ด๋ฏธ ์๋ช
์ ๊ณ ๋ฏผํ๊ณ ์์์ต๋๋ค.
The original term for this thing is "letting trim," but it's a heteronymโit looks like "leading," but it's not how you say it. So, we knew this was going to be a challenge to kind of use the term that power users knew while also making it easy enough for average users to understand.
์ด๊ฒ์ ์๋ ์ฉ์ด๋ โletting trimโ์ธ๋ฐ, ์ด ๋จ์ด๋ โleadingโ์ฒ๋ผ ๋ณด์ด์ง๋ง ์ค์ ๋ก๋ ๊ทธ๋ ๊ฒ ๋ฐ์ํ์ง ์๋ ๊ฒฉ๋ณ์ด์
๋๋ค. ์ ํฌ๋ ์ด ์ฉ์ด๋ฅผ ์๋ จ๋ ํผ๊ทธ๋ง ์ฌ์ฉ์๊ฐ ์๊ณ ์๋ ์ฉ์ด๋ฅผ ์ฌ์ฉํ๋ฉด์๋, ์ผ๋ฐ ์ฌ์ฉ์๊ฐ ์ฝ๊ฒ ์ดํดํ ์ ์๋๋ก ๋ง๋๋ ๊ฒ์ ์ด๋ ค์ธ ๊ฑฐ๋ผ๊ณ ์๊ฐํ์ต๋๋ค.
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so I jumped into fig Jam where I do a lot of my doodling now. If you can't read this, it's fine, I can't either.
๊ทธ๋์ ์ ๋ ์ง๊ธ ๋๋ถ๋ถ์ ์ค์ผ์น๋ฅผ ํ๋ FigJam์ผ๋ก ์ด๋ํด์ ์์
ํ์ต๋๋ค. ๋ง์ฝ ์ฌ๋ฌ๋ถ์ด ์ด๊ฑธ ์ฝ์ ์ ์์ด๋ ๊ด์ฐฎ์์, ์ ๋ ์ฝ์ ์ ์๊ฑฐ๋ ์.
But long story short, we landed on the name "vertical trim" after much discussion. Um, but it wasn't perfect.
๊ฐ๋จํ ๋งํด์, ์ค๋ ํ ๋ก ๋์ โVertical Trimโ ์ด๋ผ๋ ์ด๋ฆ์ผ๋ก ๊ฒฐ์ ํ์ต๋๋ค. ํ์ง๋ง ์๋ฒฝํ์ง๋ ์์์ต๋๋ค.
After all of that discussion, my Spidey Sense kind of goes off whenever words aren't solving a design problem. So I knew there was something better here.
๋ชจ๋ ๊ทธ ๋
ผ์ ๋์ ๋ด ์คํ์ด๋ ์ผ์ค*๊ฐ ํ์ฑํ๋๋๊ตฐ์. ๋จ์ด๋ค์ด ๋์์ธ ๋ฌธ์ ๋ฅผ ํด๊ฒฐํ์ง ๋ชปํ ๋๋ฉด์. ๊ทธ๋์ ๋ ๋์ ํด๊ฒฐ์ฑ
์ด ์์ ๊ฑฐ๋ผ๊ณ ์๊ฐํ์ต๋๋ค.
*์คํ์ด๋ ์ผ์ค: ์คํ์ด๋ ๊ฐ๊ฐ์ ์คํ์ด๋๋งจ์ด ๊ฐ์ง๊ณ ์๋ ๋ฅ๋ ฅ์ผ๋ก, ๋งค์ฐ ์๋ฆฌํ ๊ฐ๊ฐ์ ์๋ฏธ. |
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I took a step back and I was like, "We have all of these complicated text concepts. Like, we must have solved this already somehow." And I realized pretty quickly that we do, but visually. Like alignment looks like lines, decoration underlines look... you get what I'm saying.
ํ ๋ฐ ๋ฌผ๋ฌ๋์ ๋ค์ ์๊ฐํด ๋ณด๋, ์ฐ๋ฆฌ๋ ์ด๋ฏธ ์ด๋ฐ ๋ณต์กํ ํ
์คํธ ๊ฐ๋
๋ค์ ์ด๋ป๊ฒ๋ ํด๊ฒฐํ ์ ์ด ์๋ ๊ฒ ๊ฐ์์ด์. ๊ทธ๋ฆฌ๊ณ ๋งค์ฐ ๋นจ๋ฆฌ ๊นจ๋ฌ์์ฃ . ํ์ง๋ง ๊ทธ๊ฑด ์๊ฐ์ ์ผ๋ก ํด๊ฒฐํ ๊ฒ์ด์์ต๋๋ค. ์ ๋ ฌ์ ์ ์ฒ๋ผ ๋ณด์ด๊ณ , ์ฅ์์ ๋ฐ์ค์... ์ ๊ฐ ๋งํ๋ ๊ฒ ๋ญ์ง ์์ค ๊ฑฐ์์.
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So, I went back to doodling again and landed on something like this. This took me a long time; it was not just a quick sketch on a napkin. Basically, just two buttons that show the difference between trim settings.
๊ทธ๋์ ๋ค์ ์ค์ผ์น๋ฅผ ํ๋ค๊ฐ ์ด๋ฐ ๋ชจ์ต์ด ๋์์ด์. ์ ๋ฒ ์๊ฐ์ด ๊ฑธ๋ ธ์ด์; ๋น ๋ฅด๊ฒ ๋
ธํธ์ ์ค์ผ์นํ ๊ฒ ์๋์์. ๊ธฐ๋ณธ์ ์ผ๋ก ํธ๋ฆผ ์ค์ ์ฌ์ด์ ์ฐจ์ด๋ฅผ ๋ณด์ฌ์ฃผ๋ ๋ ๊ฐ์ ๋ฒํผ์ด์์.
I could have stopped here; this is super low Fidelity, and even though it's later in the process, it roughly communicates the idea well enough.
์ฌ๊ธฐ์ ๊ทธ๋ง๋ ์๋ ์์์ด์. ์ด ์ค์ผ์น์ Fidelity๋ ๋งค์ฐ ๋ฎ๊ณ , ๊ณํํ ์ผ์ ๋ณด๋ค ๋ ์ค๋ ๊ฑธ๋ ธ์ง๋ง, ๋๋ต์ ์ผ๋ก ์์ด๋์ด๋ฅผ ์ ๋ฌํ๋ ๋ฐ ์ถฉ๋ถํ ๋์์ด ๋์์ด์.
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In this case, I took the extra step and polished it up in Figma using an icon that we already had, added some lines, and I sent this over to the designer. Ultimately, he was like, "cool, we shipped it" a few days later.
์ด ๊ฒฝ์ฐ์๋ ์ถ๊ฐ๋ก ์กฐ๊ธ ๋ ๋
ธ๋ ฅํด์ Figma์์ ๊น๋ํ๊ฒ ๋ค๋ฌ๊ณ ์ด๋ฏธ ์๋ ์์ด์ฝ์ ์ฌ์ฉํ๊ณ ๋ช ๊ฐ์ง ์ ์ ์ถ๊ฐํด์ ๋์์ด๋์๊ฒ ๋ณด๋์ต๋๋ค. ๊ทธ๋ ๋ฉฐ์น ๋ค ๋ง์ง๋ง์ผ๋ก โ์ข๋ค์, ์ถ์ํ์ด์.โ๋ผ๊ณ ๋งํ๋๊ตฐ์.
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But the point is, the difference between low and high Fidelity, even later in the process, isn't that big. Like in either case, if I had stopped with the doodle and given that to my designer, he would have understood what I was saying.
ํ์ง๋ง ์ค์ํ ์ ์, ์์
ํ๋ฐ๋ถ์๋ ๋ฎ์ Fidelity์ ๋์ Fidelity ์ฌ์ด์ ์ฐจ์ด๋ ํฌ์ง ์๋ค๋ ๊ฒ์
๋๋ค. ๋ ๊ฒฝ์ฐ ๋ชจ๋, ๋ด๊ฐ ๊ทธ๋ฆฐ ์ค์ผ์น๋ฅผ ๋์์ด๋์๊ฒ ์ฃผ์๋ค๋ฉด, ๊ทธ๋ ๋ด๊ฐ ์ ๋ฌํ๊ณ ์ ํ๋ ์๋๋ฅผ ์ดํดํ์ ๊ฒ์
๋๋ค.
The only big difference is that by giving them a slightly higher Fidelity idea, he could take it, clean it up, and send it off in minutes, versus having to design it from scratch. But in terms of your impact as a Content designer, the difference is pretty negligible, and the doodling is easier.
์ ์ผํ ํฐ ์ฐจ์ด์ ์ ์กฐ๊ธ ๋ ์ ๊ตํ ์์ด๋์ด๋ฅผ ์ ๊ณตํจ์ผ๋ก์จ, ๋์์ด๋๊ฐ ๊ทธ๊ฒ์ ๊ฐ์ ธ๋ค ์ ๋ฆฌํ๊ณ ๋ช ๋ถ ์์ ๋ณด๋ผ ์ ์์๋ ์ ์ด์์ต๋๋ค. ์์ ํ ์ฒ์๋ถํฐ ๋์์ธํ๋ ๊ฒ๊ณผ ๋น๊ตํ๋ฉด ๊ทธ ์ฐจ์ด๋ ํฌ์ง ์์ต๋๋ค. ๊ทธ๋ฌ๋ ์ฝํ
์ธ ๋์์ด๋๋ก์์ ์ํฅ๋ ฅ ์ธก๋ฉด์์๋ ํฐ ์ฐจ์ด๊ฐ ์์ผ๋ฉฐ, ๊ฐ๋จํ ๋์ ๊ฑฐ๋ฆฌ๋ ๊ฒ์ด ๋ ์ฌ์ ์ต๋๋ค.
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What about projects that are mostly content with very little design? I feel like that's like half of what we work on. It turns out that same 80/20 split applies here.
๊ทธ๋ ๋ค๋ฉด ๋์์ธ์ด ๊ฑฐ์ ์๋ ํ๋ก์ ํธ๋ ์ด๋จ๊น์? ์ฐ๋ฆฌ๊ฐ ์์
ํ๋ ๊ฒ ์ค ์ ๋ฐ์ด ๋ฐ๋ก ๊ทธ๋ฐ ํ๋ก์ ํธ ๊ฐ์์. ์ด ๊ฒฝ์ฐ์๋ 80 ๋ 20์ ๋น์จ์ด ์ ์ฉ๋ฉ๋๋ค.
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Just think about strategy as low Fidelity and actually writing the strings as higher Fidelity. Even on content-heavy projects, it can help to visualize those ideas.
์ ๋ต์ ๋ฎ์ Fidelity๋ก, ์ค์ ๋ก ํ
์คํธ๋ฅผ ์์ฑํ๋ ๊ฒ์ ๋์ Fidelity๋ก ์๊ฐํด๋ณด์ธ์. ์ฝํ
์ธ ๊ฐ ๋ง์ ํ๋ก์ ํธ์์๋ ์์ด๋์ด๋ฅผ ์๊ฐํํ๋ ๋ฐ ๋์์ด ๋ ์ ์์ต๋๋ค.
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Earlier this year, we shipped push notifications for the Figma mobile app.
์ฌํด ์ด์๋ Figma ๋ชจ๋ฐ์ผ ์ฑ์ฉ ํธ์ ์๋ฆผ์ ์ถ์ํ์ต๋๋ค.
I got looped in after the team had already picked the push notifications that we wanted, and they wrote some example copy for me, which saved me a ton of time. But as I jumped in, I found that we hadn't really aligned on some really basic content decisions yet.
ํ์ด ์ด๋ฏธ ์ํ๋ ํธ์ ์๋ฆผ์ ์ ํํ ํ์ ๋ด๊ฐ ์ฐธ์ฌํ๊ฒ ๋์๊ณ , ํ์์ ๋ช ๊ฐ์ง ์์๋ฅผ ์์ฑํด ์ฃผ์ด์ ์๊ฐ์ ๋ง์ด ์ ์ฝํ ์ ์์์ต๋๋ค. ํ์ง๋ง ๋ง์ ์ฐธ์ฌํด๋ณด๋, ๋ช ๊ฐ์ง ๊ธฐ๋ณธ์ ์ธ ์ฝํ
์ธ ๊ฒฐ์ ์ ๋ํด ์์ง ์ถฉ๋ถํ ์๊ฒฌ์ ๋ชจ์ผ์ง ๋ชปํ ์ํ๋ผ๋ ๊ฒ์ ์๊ฒ ๋์์ต๋๋ค.
Like, what information did we want in the header? Did we need to use real names or usernames? All these things that you tend to decide before actually writing the strings.
ํค๋์ ์ด๋ค ์ ๋ณด๋ฅผ ๋ฃ์์ง, ์ค๋ช
์ด๋ ์ฌ์ฉ์ ์ด๋ฆ์ ์ฌ์ฉํด์ผ ํ ์ง ๋ฑ ์ค์ ๋ฌธ์์ด์ ์์ฑํ๊ธฐ ์ ์ ๊ฒฐ์ ํด์ผ ํ ์ฌํญ๋ค์ด ๋ง์์ต๋๋ค.
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So essentially, we had started here, kind of at high-Fidelity writing, and we really skipped over that lower-Fidelity strategy bit.
๊ทธ๋์ ์ฌ์ค์ ์ฐ๋ฆฌ๋ ์ฌ๊ธฐ์์ ๋์ Fidelity์ ์ฐ์ถ๋ฌผ์ ๋ง๋ค๊ณ ์์์ง๋ง, ๋ฎ์ Fidelity์ ์ ๋ต ๋จ๊ณ๋ ๊ฑฐ์ ๊ฑด๋๋ด ์
์ด์์ต๋๋ค.
So I wanted to pull it back, and we could have done this in the paper doc, you know, but it's kind of hard to format things abstractly in a paper doc. It's super linear, it's very rigid.
๊ทธ๋์ ์ ๋ ํ๋ฐ์ง ๋ฌผ๋ฌ์์ ๋ค์ ์๊ฐํด๋ณด๊ณ ์ถ์์ด์. ์ ํฌ๋ ์์ด๋์ด ๊ณต์ ๋ฅผ ์ข
์ด ๋ฌธ์๋ก ํ ์๋ ์์ง๋ง, ์ฌ๋ฌ๋ถ๋ ์์๋ค์ํผ ์ถ์์ ์ผ๋ก ํ์์ ์ ํ๋ ์ผ์ ์ข
์ด ๋ฌธ์๋ก ํ๋ ๊ฑด ์ข ์ด๋ ต๊ฑฐ๋ ์. ๊ทธ๊ฑด ๋๋ฌด ์ ํ์ ์ด๊ณ ๊ท์น์ ์ด์ฃ .
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So instead, I just pulled it out into FigJam and stripped away all of the details like the actual strings and the words that can be distracting when you have a conversation about those more fundamental content decisions. And then I polished it up in Figma at a higher idelity.
๊ทธ๋์ ์ ๋ ๋์ ์ ๊ทธ๊ฒ์ FigJam์ผ๋ก ๊ฐ์ ธ์์ ๋ชจ๋ ๋ํ
์ผ์ ์ ๊ฑฐํ์ด์. ์ค์ ์ฐ์ผ ๋จ์ด๋ ๋ฌธ์ฅ์ ๊ธฐ๋ณธ์ ์ธ ์ฝํ
์ธ ์์ฌ๊ฒฐ์ ์ ๋ฐฉํดํ๋๊น์. ๊ทธ๋ฆฌ๊ณ ๊ทธ๊ฒ์ ๋ ๋์ ์ ํ๋๋ก Figma์์ ๋ค๋ฌ์ด๋์ต๋๋ค.
But the point is, it can actually help to lower the Fidelity of your content work by visualizing it and have a conversation about those more fundamental bits without tripping over like specific word choices that aren't that important.
ํ์ง๋ง ์์ ์, ์ฝํ
์ธ ์์
์ ์ ๋ฐ๋๋ฅผ ๋ฎ์ถ๋ ๊ฒ์ด ๋์์ด ๋ ์ ์์ผ๋ฉฐ, ๋ ์ค์ํ์ง ์์ ๊ตฌ์ฒด์ ์ธ ๋จ์ด ์ ํ์ ์ฝ๋งค์ด์ง ์๊ณ ๋ ๊ธฐ๋ณธ์ ์ธ ๋ถ๋ถ์ ๋ํด ๋ํ๋ฅผ ๋๋ ์ ์๋ค๋ ๊ฒ์
๋๋ค.
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And then finally, one of the best times to practice this is when there is basically no process at all.
๊ทธ๋ฆฌ๊ณ ๋ง์ง๋ง์ผ๋ก, ์ด๋ฅผ ์ฐ์ตํ๋ ๊ฐ์ฅ ์ข์ ์๊ธฐ ์ค ํ๋๋ ์ฌ์ค์ ์๋ฌด๋ฐ ํ๋ก์ธ์ค๊ฐ ์์ ๋์
๋๋ค.
If it's just you and the designer, and maybe you're adding something tiny to your product, I feel like that happens a lot.
๋จ์ง ๋น์ ๊ณผ ๋์์ด๋ ๋ ๋ฟ์ด๊ณ , ์ ํ์ ์์ ๊ธฐ๋ฅ์ ์ถ๊ฐํ๋ ๊ฒฝ์ฐ, ์ด๋ฐ ์ํฉ์ด ๋ง์ด ๋ฐ์ํ๋ ๊ฒ ๊ฐ์ต๋๋ค.
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So last summer, we launched something called โstamp attributionโ in Fig Jam. It basically lets you hover over a stamp to see who left it there.
๊ทธ๋์ ์ง๋ ์ฌ๋ฆ์, ์ฐ๋ฆฌ๋ Fig Jam์ โ์คํฌํ ์ดํธ๋ฆฌ๋ทฐ์
(stamp attribution)โ์ด๋ผ๋ ๊ธฐ๋ฅ์ ์ถ์ํ์ต๋๋ค. ์คํฌํ ์์ ๋ง์ฐ์ค๋ฅผ ์ฌ๋ ค๋์ผ๋ฉด ๋๊ฐ ์คํฌํ๋ฅผ ๋จ๊ฒผ๋์ง๋ฅผ ๋ณผ ์ ์๊ฒ ํด์ค์.
But we couldn't backfill this data, so for some amount of time, we were going to have stamps that we could contribute to anyone, and we needed a string for that.
ํ์ง๋ง ์ฐ๋ฆฌ๋ ์ด ๋ฐ์ดํฐ๋ฅผ ์ญ์ถ์ ํ ์ ์์๊ธฐ ๋๋ฌธ์, ์ด๋ ์ ๋ ์๊ฐ ๋์์ ๋๊ฐ ์ผ๋์ง ์ถ์ ํ ์ ์๋ ์คํฌํ๊ฐ ์์ ๊ฑฐ๋ผ๊ณ ํ์ด์, ๊ทธ๋ฆฌ๊ณ ๊ทธ์ ๋ํ ๋ฌธ์์ด์ด ํ์ํ์ฃ .
Uh, so this is like, it's such a small thing, and it was going to be temporary because eventually we would get rid of it.
์, ์ด๊ฒ ์ ๋ง ์์ ์ผ์ด๊ณ , ์ ์๋์๋ง ์์ ์ผ์ด๋ผ์ ๊ฒฐ๊ตญ์๋ ์์ด์ง ๊ฑฐ์์ด์.
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So I wanted to have some fun with it. I started riffing on different ideas, and I started gravitating towards this time direction that I liked, like the โbefore timesโ
๊ทธ๋์ ์ฌ๋ฏธ์๊ฒ ํด๋ณด๊ธฐ๋ก ํ์ด์. ์ฌ๋ฌ ๊ฐ์ง ์์ด๋์ด๋ฅผ ์๊ฐํด๋ณด๊ณ , '์ด์ ์๋(before times)'์ ๊ฐ์ ์๊ฐ์ ์ธ ๋ฐฉํฅ์ผ๋ก ๋๊ณ ๊ฐ๋ดค์ด์.
And I almost handed this off, but I kept looking at this little circle and a little Avatar and thought โlost to time,โ and I was like, โWhat does this remind me of?โ and realized it was Jurassic Park. And we shipped the prehistoric stamp.
์ด๊ฒ์ ๋ค๋ฅธ ์ฌ๋๋ค์๊ฒ ๋๊ธฐ๋ ค๊ณ ํ์ง๋ง, ๊ณ์ํด์ ์ด ์์ ์๊ณผ ์๋ฐํ๋ฅผ ๋ณด๋ค๊ฐ '์๊ฐ์ ์ํ์ง'์ด๋ผ๋ ์๊ฐ์ด ๋ค์์ด์. ๊ทธ๋ฆฌ๊ณ ๊ทธ๋ '์ฅฌ๋ผ๊ธฐ ๊ณต์'์ ๋ ์ฌ๋ ธ๋ต๋๋ค. ๊ทธ๋์ ์ฐ๋ฆฌ๋ '์์ ์๋ ์คํฌํ(Prehistoric Stamp)'๋ฅผ ์ถ์ํ์ด์.
so obviously this is not the most impactful thing I've done at figma but it just, like, when you have the chance and it's super realistic to have some fun, it's like the perfect, perfect time to design something with your own hands. The designer was just like, "cool, great," and we shipped it.
๋น์ฐํ ์ด๊ฒ ์ ๊ฐ Figma์์ ํด๋ธ ๊ฐ์ฅ ํฐ ์ฑ๊ณผ๋ ์๋์ง๋ง, ์ด๋ฐ ์์ ๊ธฐํ๊ฐ ์์ ๋, ์ฌ๋ฏธ์์ ์ ์๋ ์ํฉ์ด๋ผ๋ฉด, ์ง์ ๋์์ธ์ ํด๋ณผ ์ ์๋ ์๋ฒฝํ ๊ธฐํ์
๋๋ค. ๋์์ด๋๋ "์ข์, ํ๋ฅญํด์" ํ๊ณ ๋ฐ๋ก ์ถ์ํ๋๊ตฐ์.
Um, so when it's low stakes, it's just the perfect time. You should lean in.
๋ฆฌ์คํฌ๊ฐ ์ ์ ์ํฉ์์๋ ์ด๋ฐ ๊ธฐํ๋ฅผ ์ต๋ํ ํ์ฉํ๋ ๊ฒ์ด ์ข์ต๋๋ค.
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Okay, so you can have more impact as a Content designer if you add some design to your process, but how do you go about doing that? I'll be honest, there is no secret magical way to do this or to skip over the time it takes. It takes practice, it takes time, and consistency.
์ฝํ
์ธ ๋์์ด๋๋ก์ ๋ ํฐ ์ํฅ์ ๋ฏธ์น๊ณ ์ถ๋ค๋ฉด ๋์์ธ ์์๋ฅผ ํ๋ก์ธ์ค์ ์ถ๊ฐํด์ผ ํด์. ์ด๋ป๊ฒ ํ๋ฉด ๋ ๊น์? ์์งํ, ์ด๋ฅผ ์ํ ๋ง๋ฒ ๊ฐ์ ๋น๋ฐ ๋น๊ฒฐ์ด๋ ์๊ฐ์ ๋จ์ถ์ํค๋ ๋ฐฉ๋ฒ์ ์์ต๋๋ค. ์ค๋ ฅ ํฅ์์๋ ์ฐ์ต๊ณผ ์๊ฐ, ๊พธ์คํจ์ด ํ์ํด์.
But over the past two years, I've picked up a couple of tips, five of them, that have kind of greased this process for me. It's made it a little bit easier to do. Um, one or two of them, maybe all five will you'll be like yeah this is obvious. But honestly that's a good thing if they feel obvious it means you're capable of doing them yourself.
์ง๋ 2๋
๋์ ๋ช ๊ฐ์ง ํ๋ค์ ๋ฐฐ์ ๋๋ฐ, ์ด ์ค ๋ค์ฏ ๊ฐ์ง๋ ์ ๊ฒ ์ด ๊ณผ์ ์ ์กฐ๊ธ ๋ ์ํํ๊ฒ ๋ง๋ค์ด ์ฃผ์์ต๋๋ค. ์ด ์ค ํ๋ ๊ฐ์ง๋ ๋น์ ์๊ฒ๋ ๋น์ฐํด ๋ณด์ผ ์๋ ์์ต๋๋ค. ์๋ง ๋ค์ฏ ๊ฐ์ง ๋ชจ๋๊ฐ ๊ทธ๋ ๊ฒ ๋๊ปด์ง์ง๋ ๋ชฐ๋ผ์. ๊ทธ๋ฌ๋ ์์งํ ๊ทธ๋ฐ ๊ฒ๋ค์ด ๋น์ ์๊ฒ ๋น์ฐํ๊ฒ ๋๊ปด์ง๋ค๋ฉด, ๊ทธ๊ฑด ์ค์ค๋ก๋ ๊ทธ๋ฐ ์ผ์ ํด๋ผ ์ ์๋ ๋ฅ๋ ฅ์ด ์๋ค๋ ๋ป์
๋๋ค. |
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๐ค ์ ๊น, ์ฌ๋ฏธ์๊ฒ ์ฝ๊ณ ๊ณ์ ๊ฐ์?
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So let's dive in number one is just ask your team.
์, ๊ทธ๋ฌ๋ฉด ๋ค์ด๊ฐ ๋ณด์ฃ . ์ฒซ ๋ฒ์งธ ํ์ ๊ฐ๋จํฉ๋๋ค. ๊ทธ๋ฅ ํ์ ๋ฌผ์ด๋ณด์ธ์.
The number one question that I get from content designers is, "How to go about learning how to use Figma? Like, what courses do I take? What website?โ
์ฝํ
์ธ ๋์์ด๋๋ค์ด ๊ฐ์ฅ ์์ฃผ ๋ฌป๋ ์ง๋ฌธ์, "์ด๋ป๊ฒ Figma๋ฅผ ๋ฐฐ์ฐ๊ณ ์ฌ์ฉํ๋ ๋ฐฉ๋ฒ์ด ์์๊น์? ์ด๋ค ๊ฐ์๋ฅผ ๋ค์ด์ผ ํ๋์? ์ด๋ค ์น์ฌ์ดํธ๋ฅผ ์ฐธ๊ณ ํด์ผ ํ๋์?"์
๋๋ค.
And my answer is always the same. Because it's exactly what I did, and it's just ask your team for help. You work with professional designers all day who are nerds and only want to talk about design. Use them.
๊ทธ๋ฆฌ๊ณ ์ ๋ต๋ณ์ ํญ์ ๋๊ฐ์์. ๊ทธ๊ฒ ๋ฐ๋ก ์ ๊ฐ ํด์จ ๋ฐฉ๋ฒ์ด๊ธฐ ๋๋ฌธ์ด์์. ๊ทธ๋ฅ ํ์ ๋์์ ์์ฒญํ์ธ์. ํ๋ฃจ ์ข
์ผ ๋์์ธ์ ๋ชฐ๋ํ๊ณ ์๋ ์ ๋ฌธ ๋์์ด๋๋ค๊ณผ ํจ๊ป ์ผํ๊ณ ์์ผ๋ ๊ทธ๋ค์ ํ์ฉํ์ธ์. ๊ทธ๋ค์ ๋์์ธ์ ๋ํด ๋์์์ด ์ด์ผ๊ธฐํ๊ณ ์ถ์ดํ๋ ๋์์ธ ๋๋๋ค์ด์์. ๊ทธ๋ค์ ํ์ฉํ์ธ์.
When I, uh, first started at Figma, my design chops weren't great. But as I worked on projects, I would ask them, like, why did you use this button over that one? Why did you use a bottom sheet instead of a modal? To start picking up on some of the smaller design nuances.
์ ๋ Figma์์ ์ฒ์ ์ผ์ ์์ํ ๋ ๋์์ธ ๋ฅ๋ ฅ์ด ์์ง ๋ฐ์ด๋์ง ์์์ด์. ํ์ง๋ง ํ๋ก์ ํธ๋ฅผ ์งํํ๋ฉด์ ๋์์ด๋๋ค์๊ฒ ๋ฌผ์ด๋ณด๊ณค ํ์ด์. ์ ์ด ๋ฒํผ์ ์ฌ์ฉํ๋์? ์ ๋ชจ๋ฌ ๋์ ๋ฐํ
์ํธ๋ฅผ ์ฌ์ฉํ๋์? ์ด๋ฐ ์์ ๋์์ธ ์ธ๋ถ์ฌํญ๋ค์ ํ์
ํ๋ฉด์ ๋์์ธ ๊ฐ๊ฐ์ ์ ์ฐจ ์ตํ๋ต๋๋ค.
I would trade writing tips for design ones. I taught them how we write subject lines, and they taught me how to use auto layout.
์ ๋ ๋์์ธ ํ์ ๋ผ์ดํ
ํ๊ณผ ๊ตํํ์ด์. ์ ๋ ์ ๋ชฉ์ ์ด๋ป๊ฒ ์ฐ๋์ง ๊ฐ๋ฅด์ณ์ฃผ๊ณ , ๊ทธ๋ค์ ์ ์๊ฒ ์คํ ๋ ์ด์์์ ์ฌ์ฉํ๋ ๋ฐฉ๋ฒ์ ๊ฐ๋ฅด์ณ์คฌ์ด์.
Everyone assumes you have to take a course or practice outside of work to learn how to use Figma, but work is the perfect environment for you to learn how to do it because the best way to learn is by doing, and you already spend your entire day doing.
๋ชจ๋๋ค Figma๋ฅผ ๋ฐฐ์ฐ๊ธฐ ์ํด ์ง์ฅ ๋ฐ์์ ๊ฐ์๋ฅผ ๋ฃ๊ฑฐ๋ ์ฐ์ตํด์ผ ํ๋ค๊ณ ์๊ฐํ์ง๋ง, ์ง์ฅ์ด ๋ฐ๋ก Figma๋ฅผ ๋ฐฐ์ธ ์ ์๋ ์๋ฒฝํ ํ๊ฒฝ์
๋๋ค. ๋ฐฐ์ฐ๋ ๊ฐ์ฅ ์ข์ ๋ฐฉ๋ฒ์ ์ง์ ํด๋ณด๋ ๊ฒ์ด๋ฉฐ, ์ด๋ฏธ ํ๋ฃจ ์ข
์ผ ๊ทธ๋ ๊ฒ ์๊ฐ์ ๋ณด๋ด๊ณ ์์ผ๋๊น์.
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this is a case of working smarter not harder. the smartest way to learn how to do this is to spend the 40 hours you already dedicate to thinking about design.
๋ฌ๋ฆฌ ๋งํ๋ฉด, ์ด์ฌํ ํ๋๊ฒ ์๋๋ผ ๋ ๋๋ํ๊ฒ ์ผํ๋ผ๋ ๊ฒ์
๋๋ค. ๊ฐ์ฅ ๋๋ํ ๋ฐฉ๋ฒ์ ์ฌ๋ฌ๋ถ์ด ๋์์ธ์ ๊ดํด ์๊ฐํ๋๋ผ ์ด๋ฏธ ์์๋ถ๊ณ ์๋ 40์๊ฐ์ ํ์ฉํ๋ ๊ฒ์
๋๋ค.
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the second is get it out. when you have ideas it is your job to get them out of your brain and onto paper just use those moments of inspiration as a chance to practice or at least write them down so you can get to them later.
๋ ๋ฒ์งธ๋ ๋นจ๋ฆฌ ๋จธ๋ฆฌ ๋ฐ์ผ๋ก ๋์ง์ด ๋ด๋ ๊ฒ์
๋๋ค. ์์ด๋์ด๊ฐ ๋ ์ค๋ฅผ ๋, ๋จธ๋ฆฟ์์์ ๊ทธ๊ฒ๋ค์ ๋นผ๋ด์ ์ข
์ด ์์ ์ ์ด์ผ ํฉ๋๋ค. ๊ทธ ์๊ฐ์ ์๊ฐ์ ์ฐ์ต์ ๊ธฐํ๋ก ํ์ฉํ๊ฑฐ๋, ์ ์ด๋ ๋์ค์ ๊ทธ ์์ด๋์ด๋ค์ ์ ๊ทผํ ์ ์๋๋ก ๋ฉ๋ชจํด๋์ด์ผ ํฉ๋๋ค.
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And it's critical that you do because ultimately, whether you're a writer or a designer, it's your ideas that determine your impact. If you never materialize the ideas, you're going to have very, very little impact.
์ด๊ฒ์ ์์ฃผ ์ค์ํ๋ฐ์, ์๋ํ๋ฉด, UX ๋ผ์ดํฐ์ด๋ ๋์์ด๋์ด๋ ์ต์ข
์ ์ผ๋ก ์ฌ๋ฌ๋ถ์ ์์ด๋์ด๊ฐ ์ฌ๋ฌ๋ถ์ ์ฑ๊ณผ๋ฅผ ๊ฒฐ์ ํ๊ธฐ ๋๋ฌธ์
๋๋ค. ๋ง์ฝ ์์ด๋์ด๋ฅผ ๊ตฌํํ์ง ์๋๋ค๋ฉด, ์ฌ๋ฌ๋ถ์ ์ํฅ๋ ฅ์ ๋งค์ฐ ์ ํ์ ์ผ ๊ฒ์
๋๋ค.
If you can make a habit of when you think of these ideas, of getting them out of your head and onto paper, the rest of this will follow.
๋ง์ฝ ์ฌ๋ฌ๋ถ์ด ์ด๋ฌํ ์์ด๋์ด๊ฐ ๋ ์ค๋ฅผ ๋ ์ต๊ด์ ์ผ๋ก ๊ทธ๊ฒ๋ค์ ๋จธ๋ฆฟ์์์ ์ข
์ด ์๋ก ์ฎ๊ธฐ๋ ๋ฐ์ ์ต์ํด์ง๋ค๋ฉด, ๋๋จธ์ง๋ ์์ฐ์ค๋ฝ๊ฒ ๋ฐ๋ผ์ฌ ๊ฒ์
๋๋ค.
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number three is just be bad at it.
์ธ ๋ฒ์งธ๋, ์ ๋ชปํ๋๋ผ๋ ๊ด์ฐฎ๋ค๋ ๊ฑฐ์์.
I think this is probably the hardest one for people who are experts of something already, like all of you. But just like you weren't a very good writer at one point, you kind of have to start by being a not very good designer.
์ด๊ฑด ์๋ง๋ ์ด๋ฏธ ๋ฅ์ํ ์ฌ๋๋ค์๊ฒ๋ ๊ฐ์ฅ ์ด๋ ค์ด ๋ถ๋ถ์ผ ๊ฒ ๊ฐ์์. ํ์ง๋ง ๋ฅ์ํ UX ๋ผ์ดํฐ๊ฐ ํ๋๋ ์ํ์ง ๋ชปํ๋ ๊ฒ์ฒ๋ผ, ๋์์ด๋๋ก์๋ ์ฒ์์๋ ์ํ์ง ๋ชปํ๋ ์ํ๋ก ์์ํด์ผ ํฉ๋๋ค.
so start just Doodle for yourself like in the privacy of your own file in a notebook when you're working from home alone. just wherever and whatever you have to do to practice until you're comfortable.
๊ทธ๋์ ์ค์ค๋ก๋ฅผ ์ํด ๋น์ ๋ง์ ํ์ผ์ด๋ ๋
ธํธ๋ถ์์ ๋์ ์ฌ ๋ณด์ธ์. ์ง์์ ํผ์ ์์
ํ ๋, ์ด๋์๋ ์์ ๋กญ๊ฒ ์ฐ์ตํ ์ ์๋๋ก ํ์ธ์. ์ต์ํด์ง ๋๊น์ง ์ด๋ป๊ฒ๋ ์ฐ์ตํ๋ ๊ฒ๋๋ค.
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but just keep in mind that the difference between a bad doodle and something that's good enough to share with your team is really really small.
ํ์ง๋ง ๊ธฐ์ตํด๋์ธ์, ์ํด๊ฒ ๊ทธ๋ฆฐ ์ค์ผ์น์ ํ์ ๊ณต์ ํ ๋งํผ ์ถฉ๋ถํ ์ข์ ๊ฒ ์ฌ์ด์ ์ฐจ์ด๋ ๊ต์ฅํ ์์ต๋๋ค.
because ultimately you really only need to communicate the spirit of your idea and not the blueprint.
์๋ํ๋ฉด ๊ถ๊ทน์ ์ผ๋ก ์ฌ๋ฌ๋ถ์ ์ฌ๋ฌ๋ถ์ ์์ด๋์ด์ ๋ณธ์ง์ ์ ๋ฌํ๋ ๊ฒ๋ง ํ์ํ๊ธฐ ๋๋ฌธ์ด์์. ์๋น์ค ์ฒญ์ฌ์ง์ด ํ์ํ์ง ์์ต๋๋ค.
like I said earlier your teammates are experts at imagining what could be so even your bad Duda will be good enough to communicate the idea.
์์ ๋งํ๋ฏ์ด, ์ฌ๋ฌ๋ถ์ ๋๋ฃ๋ค์ ๋น ๊ณต๊ฐ์ ์ฑ์ธ ์์๋ ฅ์ด ๊ฐ๋ํ ์ ๋ฌธ๊ฐ์ด๋ฏ๋ก ์ฌ๋ฌ๋ถ์ด ์ํด๊ฒ ๊ทธ๋ฆฐ ์ค์ผ์น์กฐ์ฐจ ์์ด๋์ด๋ฅผ ์ ๋ฌํ๋ ๋ฐ ์ถฉ๋ถํ ๊ฒ์
๋๋ค.
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number four is just be wrong.
๋ค ๋ฒ์งธ, ๊ทธ๋ฅ ํ๋ฆฌ์ญ์์ค.
the best ideas come from collaboration and nothing gets collaboration going faster than showing people something that they really don't like.
๊ฐ์ฅ ์ข์ ์์ด๋์ด๋ ํ์
์์ ๋์ค๋ฉฐ, ํ์
์ ๋น ๋ฅด๊ฒ ์์ํ๋ ๊ฐ์ฅ ์ข์ ๋ฐฉ๋ฒ์ ๋ค๋ฅธ ์ฌ๋๋ค์ด ์ซ์ดํ๋ ๊ฒ์ ๋ณด์ฌ์ฃผ๋ ๊ฒ์
๋๋ค.
I'm not saying be wrong on purpose that's trolling but I'm just saying don't you shouldn't worry about it. Because ultimately even wrong ideas nudge your team towards the right ones.
์๋์ ์ผ๋ก ์๋ชป๋ ์ ๋ณด๋ฅผ ์ ๊ณตํ๋ผ๊ณ ๋งํ๊ณ ์ถ์ ๊ฒ ์๋๋๋ค. ๊ทธ๊ฑด ํธ๋กค๋ง*์ ๊ฐ๊น์ฃ . ๋ค๋ง, ๊ทธ์ ๊ทธ๊ฒ์ ๋ํด ๊ฑฑ์ ํ์ง ์์๋ ๋๋ค๋ ๋ป์ด์์. ์๋ชป๋ ์์ด๋์ด์กฐ์ฐจ๋ ๋น์ ์ ํ์ ์ฌ๋ฐ๋ฅธ ๋ฐฉํฅ์ผ๋ก ์ด๋์ด์ฃผ๊ธฐ ๋๋ฌธ์ด์์.
*ํธ๋กค๋ง: ํ์์๊ฒ ๋์์ด ๋์ง์๋ ํ์๋ฅผ ๊ณ ์์ ์ผ๋ก ๋ฐ๋ณตํ๋ ๊ฒ |
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When you share an idea and someone says, "I don't know about this," it's the perfect chance to ask, "Why not?" Like, what are you imagining? What else would you do?
์์ด๋์ด๋ฅผ ๊ณต์ ํ๋๋ฐ, ๋๊ตฐ๊ฐ๊ฐ "์ด๊ฑด ์ ๋ชจ๋ฅด๊ฒ ์ด์"๋ผ๊ณ ๋งํ๋ฉด, ์ ๊ทธ๋ ๊ฒ ์๊ฐํ๋์ง ๋ฌผ์ด๋ณด๋ ๊ฒ์ด ์ข์์. ๊ทธ๋ค์ด ์ด๋ค ์์์ ํ๋์ง, ๋ ๋ค๋ฅธ ๋ฐฉ๋ฒ์ผ๋ก๋ ๋ฌด์์ ํ ์ง ๋ฌผ์ด๋ณด์ธ์.
The point is, just get comfortable with being wrong and sharing ideas, even if they might not be right, because sharing any idea is still more productive than not sharing at all.
์์ ์, ํ๋ฆฌ๋ ๊ฒ์ ์ต์ํด์ง๊ณ , ์์ด๋์ด๋ฅผ ๊ณต์ ํ๋ ๋ฐ ํธ์ํด์ ธ์ผ ํ๋ค๋ ๊ฒ์
๋๋ค. ๋น๋ก ๊ทธ๋ค์ด ์ ๋ต์ด ์๋์ง๋ผ๋ ์์ด๋์ด๋ฅผ ๊ณต์ ํ๋ ๊ฒ์ ์ ํ ๊ณต์ ํ์ง ์๋ ๊ฒ๋ณด๋ค ๋ ์์ฐ์ ์
๋๋ค.
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And finally, number five, when you're ready to try designing at a higher Fidelity in Figma, use what exists. Don't reinvent the wheel or any other shape.
๋ง์ง๋ง ๋ค์ฏ ๋ฒ์งธ๋ก, ๋์ Fidelity๋ก Figma์์ ๋์์ธ์ ์๋ํ ์ค๋น๊ฐ ๋์๋ค๋ฉด, ์ด๋ฏธ ์๋ ๊ฒ์ ํ์ฉํ์ธ์. ๋ฐํด๋ฅผ ์ฌ๋ฐ๋ช
ํ๊ฑฐ๋ ๋ญ๊ฐ๋ฅผ ์๋ก ๋ง๋ค์ง ๋ง์ธ์.
There are plenty of things out there that people have already made that you can use. Your team has a design system. Ask them where to find it and how to use it. The Figma community has published thousands of component libraries, wireframing kits, UI kits, templates.
์ด๋ฏธ ๋ง๋ค์ด์ง ์๋ง์ ๋๊ตฌ๋ค์ด ์กด์ฌํฉ๋๋ค. ํ ๋ด์์๋ ๋์์ธ ์์คํ
์ ๊ฐ์ง๊ณ ์์ ํ
๋ฐ์. ๊ทธ๊ฒ์ ์ด๋์ ์ฐพ๊ณ ์ด๋ป๊ฒ ํ์ฉํ๋์ง ๋ฌผ์ด๋ณด์ธ์. ๋ํ Figma ์ปค๋ฎค๋ํฐ์์๋ ์์ฒ ๊ฐ์ ์ปดํฌ๋ํธ ๋ผ์ด๋ธ๋ฌ๋ฆฌ, ์์ด์ดํ๋ ์ ํคํธ, UI ํคํธ, ํ
ํ๋ฆฟ๋ค์ด ๊ณต์ ๋์ด ์์ต๋๋ค.
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You don't have to make anything yourself.
์ง์ ๋ฌด์ธ๊ฐ๋ฅผ ๋ง๋ค ํ์๋ ์์ด์.
Just find the pieces that you need and roughly arrange them in a way that communicates your idea.
ํ์ํ ๋ถ๋ถ์ ์ฐพ์์ ๋๋ต์ ์ผ๋ก ์ ๋ฆฌํ๋ฉด์ ์ฌ๋ฌ๋ถ์ ์์ด๋์ด๋ฅผ ์ ๋ฌํ๋ฉด ๋ฉ๋๋ค.
And I know that doesn't sound like High Fidelity design, But High Fidelity just means realistic, not precise. It's about using real UI elements at all and not about using them perfectly.
Fidelity๊ฐ ๋์ ๋์์ธ์ ๊ทธ๋ ์ง ์์ ๊ฑฐ๋ผ๊ณ ์๊ฐํ ์๋ ์์ง๋ง Fidelity๊ฐ ๋๋ค๋ ๊ฑด ๋จ์ง ํ์ค์ ์ด๋ผ๋ ๊ฑธ ์๋ฏธํด์. ์๋ฒฝํ ๊ฒ ์๋๋ผ์. ์ค์ UI ์์๋ฅผ ์ฌ์ฉํ๋ ๊ฒ์ด ์ค์ํ๊ณ ์๋ฒฝํ๊ฒ ์ฌ์ฉํ๋ ๊ฒ์ ์ค์ํ์ง ์์์.
Your designer can sweat the details; you just need to communicate your idea.
์ธ๋ถ ์ฌํญ์ ๋์์ด๋๊ฐ ์ ๊ฒฝ ์ฐ๋ฉด ๋๊ณ , ์ฌ๋ฌ๋ถ์ ๋จ์ง ์์ด๋์ด๋ฅผ ์ ๋ฌํ๋ฉด ๋ฉ๋๋ค.
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Now clearly I know what I'm doing. I have mastered the art of doing this. I have not - um, the reality is that I'm still learning.
์ด๋ ๊ฒ ์๊ธฐํ๊ณ ๋๋ ์ด์ ์ผ ์ ๊ฐ ๋ญ ํ๊ณ ์๋์ง ์ ๋๋ก ์๊ฒ ๋ค์. ์๋ฌด๋๋ ์ด ์ผ์ ๋ง์คํฐํด๋ฒ๋ฆฐ ๊ฒ ๊ฐ์์. ์, ์ฌ์ค ์ ํ ์๋์์. ์ ๋ ์์ง ๊ณ์ ๋ฐฐ์ฐ๊ณ ์์ต๋๋ค.
To all of this is just stuff that I've learned so far, um, and I know that I personally still have a ways to go to be as effective and as impactful as I'd like to be.
์ง๊ธ๊น์ง ๋ฐฐ์ด ๊ฒ๋ค์ ์์ง๊น์ง ์ ๊ฐ ์ตํ ์ง์๋ค๋ฟ์ด์์. ๊ฐ์ธ์ ์ผ๋ก ์ํ๋ ๋งํผ ํจ๊ณผ์ ์ด๊ณ ์ํฅ๋ ฅ ์๋ ์ญํ ์ ํ๊ธฐ ์ํด์๋ ์์ง๋ ๋ ๋์๊ฐ์ผ ํ ๊ธธ์ด ๋จ์ ์์ด์.
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Even just the other day, Sarah, the DM for our team was sitting right there. I had to remind all of us to stop talking about our ideas in Slack and actually go make something.
๋ง์ง๋ง์ผ๋ก ์ด์ผ๊ธฐํ๊ณ ์ถ์ ๊ฒ ์๋๋ฐ์. ๋ช ์ผ ์ ์ ์ฌ๋ผ๊ฐ ์ ๊ณ์ ์์, ์ฐ๋ฆฌ ๋ชจ๋ ์ฌ๋์์ ์์ด๋์ด๋ง ๋๋๋ ๊ฑด ๋ฉ์ถ๊ณ ๊ฐ์ ์ค์ ๋ก ๋ฌด์ธ๊ฐ ๋ง๋ค๋ผ๊ณ ๋งํด์ฃผ๋๊ตฐ์.
which is to say that myself and even the designers on my team still struggle to make this a habit, and it's okay if it takes a long time for that to feel comfortable for you too.
์ฆ, ์ ํผ์๋ง์ด ์๋๋ผ ์ ํ์ ๋์์ด๋๋ค๋ ์์ง ์ด๊ฒ์ ์ต๊ด์ผ๋ก ๋ง๋๋ ๋ฐ ์ด๋ ค์์ ๊ฒช๊ณ ์์ด์. ์ฌ๋ฌ๋ถ ์ญ์ ํธ์ํด์ง๊ธฐ๊น์ง ์ค๋ ์๊ฐ์ด ๊ฑธ๋ ค๋ ๊ด์ฐฎ์์.
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I don't know what content design will look like in the future, but I'm also not sure it totally matters. You're in the perfect position in your current role to have impacts, to have more impact on the projects that you're working on right now.
๋ฏธ๋์ ์ฝํ
์ธ ๋์์ธ์ด ์ด๋ป๊ฒ ๋ณํ ์ง ์ ๋ชจ๋ฅด๊ฒ ์ง๋ง, ๊ทธ๊ฒ ์์ ํ ์ค์ํ ๋ฌธ์ ๋ ์๋ ๊ฒ ๊ฐ์์. ๋น์ ์ ์ง๊ธ, ํ์ฌ ์งํ ์ค์ธ ํ๋ก์ ํธ์ ์ํฅ๋ ฅ์ ๋ฐํํ ์ ์๋ ์๋ฒฝํ ์์น์ ์์ต๋๋ค.
And youโre around all the people and the resources you need to learn how to do it.
๋์ฑ์ด ์ฌ๋ฌ๋ถ์ ์ง๊ธ ๋ฐฐ์ฐ๊ณ ๋ฐ์ ํ ์ ์๋ ์ต์ ์ ํ๊ฒฝ์ ์์ต๋๋ค.
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It's easier than it seems, and you're not alone. Between your design partners who are happy to help and the rest of us content designers who are learning right there along with you, you're in good company.
์๊ฐ๋ณด๋ค ์ฌ์ธ ๊ฑฐ์์. ๋ฌด์๋ณด๋ค ๋น์ ์ ํผ์๊ฐ ์๋๋๋ค. ๋์ ์ฃผ๊ณ ์ถ์ดํ๋ ๋์์ธ ํํธ๋๋ค, ์ฐ๋ฆฌ๊ฐ์ด ๊ณต๋ถํ๋ ๋ค๋ฅธ ์ฝํ
์ธ ๋์์ด๋๋ค์ด ์์์์. ๋น์ ๊ณผ ํจ๊ปํ ๋๋ฃ๋ค์ด ์ด๋์๋ ์์ด์.
don't overthink it just start designing.
๋๋ฌด ๊ณ ๋ฏผํ์ง ๋ง๊ณ , ๊ทธ๋ฅ ๋์์ธ์ ์์ํ์ธ์.
thank you.
๊ฐ์ฌํฉ๋๋ค. |
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Ryan์ ํผ๊ทธ๋ง์ UX ๋ผ์ดํ
ํ์ ์ด๋๊ณ ์์ด์. ์ฒ์์๋ ๋์์ธ์ ๋ํ ์ง์์ด ์์ด์ ์ด๋ ค์์ ๊ฒช์๋ค๊ณ ํด์. ๊ทธ๋ฌ๋ ๋ ๋์ ์์ด๋์ด๋ฅผ ์ ๋ฌํ๊ณ ํ๊ณผ ํ์
ํ๊ธฐ ์ํด ๋์์ธ ์์๋ฅผ ์ถ๊ฐํ๋ ๋ฒ์ ๋ฐฐ์ ์ด์. ๋์์ธ๊ณผ ์ฝํ
์ธ ๋ฅผ ํจ๊ป ์ฌ์ฉํ์ฌ ์์ด๋์ด๋ฅผ ์๊ฐํํ๋ ๊ฒ์ด ์ค์ํ๋ฉฐ, ๋ฎ์ ๋๋๋ก ์์ํด๋ ์ถฉ๋ถํ๋ค๋ ์ ์ ๊นจ๋ฌ์์ด์. ํํฐ๋ ์คํธ์ ์คํฌํฐํ์ด, ์ฐ๋ฒ๋ฅผ ๊ฑฐ์ณ ํผ๊ทธ๋ง์์ UX ๋ผ์ดํฐ๋ก ์ผํ๊ณ ์์ด์.
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